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Sunsteel Strike/Moongeist Beam/Photon Geyser

mybusiness

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    Disclaimer: The following content was only tested for v. 17.2.

    The codes below will implement into your game the exclusive moves of Solgaleo, Lunala and Necrozma, which have the effect of a temporary moldbreaker, so, that means they will have to be added in, almost, the same places where the moldbreaker checks are.
    I would like to thank WolfPP for Photon Geyser subclass. Now, the instructions:

    In PokeBattle_Battler:
    Spoiler:

    In PokeBattle_BattlerEffects (this is not necessary, as far as gen 7 is concerned)
    Spoiler:

    In PokeBattle_Move
    Spoiler:

    In PokeBattle_MoveEffects, add this to the bottom, and change the YYY and ZZZ to what you have in PBS
    Spoiler:

    That was it. Ciao.
     

    WolfPP

    Spriter/ Pixel Artist
    1,309
    Posts
    5
    Years
  • Spoiler:


    in Move script i have:
    Code:
      def isBombMove?
        return (@flags&0x2000)!=0 # flag n: Is bomb move
      end
      
      def doesBypassIgnorableAbilities?
        return false
      end 
      
      def doesIgnoreDazzling?

    and my ReduceHP (red line is 1408):
    Spoiler:


    Maybe, put 'opponent/attacker/target' before code (instead thismove)?
     
    Last edited:

    mybusiness

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    Put !self.doesBypassIgnorableAbilities? or !doesBypassIgnorableAbilities? where you have the error (line 1408).
     

    WolfPP

    Spriter/ Pixel Artist
    1,309
    Posts
    5
    Years
  • Put !self.doesBypassIgnorableAbilities? or !doesBypassIgnorableAbilities? where you have the error (line 1408).

    I changed to '!doesBypassIgnorableAbilities?' and works. Thanks!

    P.S: Now, after installed its script, dont show any animation to my Z-Move (like animation to Light That Burns The Sky than i have). What could be?
    Normal moves (Photon Geyser, Sun Steel Strike, Sparkling Aria i.e) show animations, but your Z-Move, doens't..
     
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