Recent content by 9thgenbae

  1. 9

    [ASM & Hex] How To Increase Shiny Odds via Hex Editing [Emerald]

    Pokemon that appear shiny due to this modification WILL PASS legitamacy check. However the Pokemon will not appear Shiny in any other game, as this edit only changes the Game's Shiny Check, not the actual Pokemon. So it will be and appear legit, it just wont be shiny in other games / home.
  2. 9

    (EMERALD) Scale EXP Gain by Level (ASM)

    Hey guys so I just finished writing this routine. What it does is change how much EXP you get depending on your Pokemon's Level compared to Opponent's Level. Specifically, for every 1 level difference, EXP will go up or down by about 13%. Increase is uncapped, decreased is capped at 65%...
  3. 9

    (SOLVED) ASM Routine Help EMERALD (Opposing Pokemon Slot Byte)

    (SOLVED, SOLUTION POSTED AT END) Hey guys, so for some background, I have ASM knowledge and have been writing small routines for a romhack of Emerald I am making. I have added in a gen 6+ EXP Share ASM routine that gives all pokemon exp(i didnt create it, it was found online). I wrote and added...
  4. 9

    [ASM & Hex] How To Increase Shiny Odds via Hex Editing [Emerald]

    No this is for Emerald , BPEE , US version (don't know if that makes a difference) I linked a post explaining this same easy hex edit for BPRE
  5. 9

    [ASM & Hex] How To Increase Shiny Odds via Hex Editing [Emerald]

    Hey guys I just went through a lot of the instructions to find these values so figured I'd share. This is for Pokemon Emerald (US) BPEE. I'd like to give credit to Zeturic, who in this thread explained how to do this for FireRed: https://www.pokecommunity.com/threads/409670 So to change the...
  6. 9

    [ASM & Hex] Where is the asm for exp share battle logic located in pokemon emerald?

    dearman I just used the assembled hex you provided and followed your instructions. When exp is gained the game reboots. when clearing flag 0x200, exp is gained as usual, so idk what i did wrong but i pasted the asm hex into offset E6E664, and put the pointer as , C0 46 00 4A 10 47 65 E6 E6 08 04...
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