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Just a little thread bump, we've been hard at work! Here's a note of a couple things we've added lately:
- Dialogue systems
- Inventory/action bar
- UI/Hub designs
- Ground Items, including dropping items, and picking them up
- Lots of bug fixes
The inventory system is a new thing we're...
Development Blog 2 - Multiplayer & The Development of our Server
Welcome to PokéRPGs second development blog! Today we're going to talk about our progress on multiplayer, and what that means for the development of PokéRPG moving forward!
Multiplayer at its core sounds like an easy endeavor...
Just a small bump to let everyone know that after a short break, we're back to working on the project! I'm happy to announce that we've hired another developer, and she has been hard at work with the team to ensure that we bring the highest standards possible.
Stay tuned to this thread and our...
Development Blog 1 - Movement, Entity Component System
Welcome to PokeRPG's first development blog, a deep dive into our movement and entity component systems! This blog will be a bit technical as I try to explain how we wrote these core systems, and what it'll mean for future development of...
Hello everyone! Just a friendly update that we've been continuing work on PokeRPG, we've just been busy with seasonal changes at our jobs, and life.
I've been spending time working on finishing up movement and rendering so that it's a strong foundation for niche things such as stairways...
April 8th, 2022 Update Log
https://i.gyazo.com/c862a1b64214f788bd6d64961d89a3e9.mp4
Fixed an issue with movement exact positioning
Fixed an issue with player entity sprite offsets
Implemented collision using our Tiled tile flag system
Added support for Pokemon overworld entities
Added...
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Team
• Alycia - Developer
• Rebecca - Developer
• Cpt. Lavender - Lead Designer
Welcome to PokéRPG, a Pokémon MMORPG built entirely from scratch using LibGDX. Our mission is to recreate nostalgic regions such as Kanto, Johto and Hoenn while adding our own...