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Even if the fakemon are crappy, I love them. I don't want to use that mudkip again, I want to experience the thrill of what it is to not know what ur fake is going to evolve to.
When I take a step, all the flags reset... I mean that the sprite goes visible again, but otherwise good, I try to make a give pokemon script and see if it works.
@Eeveon, the script works fine, when I battle Kyogre, it disappears after battle as it should be, but if I take a step, it appears again and if I try to battle it, it disappears because the script is working...
Why would it appear again when I take a step?
I have the following script to make Kyogre be able to be battled:
#dynamic 0x2403DD
#org 0x2403DD
checkflag 0x200
if 0x1 goto @done
if 0x0 goto @battle
lock
faceplayer
callstd 0x6
cry 0xA1 0x6
release
end
#org @battle
wildbattle 0x194 0x3C 0x8B 0x1
fadescreen 0x0
setflag 0x200
release
end
#org...
That thing rocks! Except the flames are too big compared to where they come.
And I made a fakemon, mostly ust to practise shading and outlines, so here it is, rate it.