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Okay, so this is not a suggestion but a must-have.
Gamepad support. Not everyone uses a mouse and keyboard to play. I dunno how to implement this myself, and using Joy2Key is meant for games like Duke Nukem 3D being run through DOSBOX.
I'm glad to see this still getting love.
My only thing...
Gamepad support. Like, I wanna be able to play the game without having to use Joy2Key. My level of skill in Ruby/RGSS is not very high, so implementing this myself is not something I'm likely able to accomplish...
Suffice to say, I got this to work.
One issue: It throws an error if the Items.txt has numbers in the item description text with digit grouping (i.e. 1,000).
Even still, surely there's a workaround for it. I'll get to that later but for now...
Blue Candy = 50 XP ; 500 cost
Green Candy = 100 XP ...
Hmmm...
Okay. Looks like I'd have to get someone to assist me on this; I'm not an expert at this and don't exactly know what I am doing. But I might figure it out solo, I don't know.
This really bugs me since ALL my RM game testing is done using a gamepad and PE has somehow disabled it or has made it to where one has to fiddle with the scripting in a way I don't know intricately enough to go for it myself.
Also, yes I know I could use Joy2Key but since by DEFAULT all RM...
Well, it works now, but how would I get it to display that the Pokémon's EXP was raised by x amount?
Also, I know how that feels; my payee refuses to get me furniture so I suffer as a result.
(causing me health issues but she doesn't care)
ItemHandlers::UseOnPokemon.add(:XP50,proc{|item,pokemon,scene|
if pokemon.level>=PBExperience::MAXLEVEL || (pokemon.isShadow? rescue false)
scene.pbDisplay(_INTL("It won't have any effect."))
next false
else
pbChangeExp(pokemon,pokemon.exp+=50,scene)
scene.pbHardRefresh...
Mmm.
Unfortunately, it's far less simple.
It does seem that it would work, if I knew how to code the part that changes a Pokémon's EXP.
In Items, I see where I could potentially copy code for Changing EXP this way, but I know that it wouldn't work without making tweaks that I don't even know...
Thank you; I'm admittedly not on that much (got a lot going on as is); and if my dreams ever come to fruition, yeah, you'll know of it. Trust me.
I honestly haven't played X and Y, nor any of the games past Gen. 4 (under-privileged here), but at some point, that would be awesome to get to know...
Hmmm...
Terra Branford (Final Fantasy VI) x Amyrakunejo
Celes Chere (Final Fantasy VI) x Amyrakunejo
Sarisa Taikun (Final Fantasy V) x Amyrakunejo
Reina Taikun (Final Fantasy V) x Amyrakunejo
Maria (Final Fantasy II) x Amyrakunejo
Yuffie Kisaragi (Final Fantasy VII) x Amyrakunejo
Tifa Lockhart...
The most recent game I played (and am still playing) is Ys Chronicles +.
I beat Ancient Ys Vanished Omen and am about one-third through The Final Chapter.
I have to say, the BGM is amazing, especially the BGM for the Shrine (first dungeon of Ys I).