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  • about the tiles: thank you very very much

    about the birthday., yes it is the 9th now !! and it will be the tenth in 50 minutes, its 11:00 PM

    about the story, i am reading it now !! read my two stories, they are awesome!!
    ah,yes,sorry,please forgive me.
    the one you find best... and HAPPY BIRTHDAY !!!!! sorry i wasn't on....so your birthday is the 9th of april...cool..
    well thanks you very much for noticing all that, but still, you actually did stuff just for me, and for that i thanks you !!
    Sure, but I'll need an .ips
    Don't worry, I wont steal anything.

    Edit: Might just even go and join your team
    No problem, I try to help out...

    P.S. If you ask nicely I might even re-point and expand the table for you. :D

    Edit: Inserted Smiling Face
    Not necessarily,
    I'll explain it a little easier:
    Inside your game there is a list of palettes an Overworld can use.
    This list is about ~ 18 palettes long (at least in firered)
    NSE can set which palette an OW can use, by setting a number that references the list (ex 0,1,A)
    It does this via "Change Palette"
    The list is a certain length long, and is sandwiched in between other data.
    This makes adding new OW palettes (ex. beyond the default 18) a technical process.

    Now your example of "if I want a OW to have a new palette, that doesn't effect another".
    For you to do this you have to either make the table longer and add new palettes, or edit a default palette.
    For example, in firered, OW palette 0xB is junk left over from pokemon Ruby.
    This makes it a perfect palette to edit to your needs.
    You could change palette 0xB 's colors to whatever you want.
    (Note palette 0xC is the palette for the OW's (0xB) reflection in water)

    To reiterate;
    Either make due with the palettes you have,
    Use an unused or junk palette, that you can then edit,
    or Re-point the entire table to make an entire new list of palettes.

    The top 2 can easily be done in NSE, while re-pointing the palette table,
    requires some extensive HEX knowledge and is something I would only recommended an really advanced hacker do...
    awesome thanks.. but i need the red tree to be inserted , and the one that looks like it, but is green !!!
    NSE already allows you to change what palette and OW uses.
    Under "Info Sprite Editor" there is a box that allows you to pick an OW palette,
    NSE offers the *actual OW palettes, reading them from the ROMS internal table, instead of guessing (Which is what OWE does).
    If you want to add more OW palettes then you have to re-point the OW palette table.

    If you want to see the already available OW palettes, put 99 in the palette box.
    NSE will tell you 99 is not an available palette and will give the list.
    (note NSE uses hex values, while OWE used integers)
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