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I followed RSEs Logic of Dive. The maps have to be identical in size. For example, Pallet Town is 24x20. I used Route 1 as the underwater map and resized it to 24x20. When you Dive or Emerge you will go to the SAME position in the other map. That's it. Works like a charm. The rest is just...
Sorry about that, didn't realize there was a thread for this (I even used advanced search).
I thought people were still using text editors to loop. lol
Yes, I used Manual 1.2. Didn't work. I re-downloaded Manual 1.2 just to be completely sure. Same results. I'm just reinserting the tracks again using the same offsets and pointers in Sappy. No problems so far.
In a nutshell, nearly everything after "Shoal Cave" in the Sappy list is all GBA, Including the Shoal Cave one. I'll make a list later. It's odd, since Shoal Cave was replaced by the Burned Tower theme and the Island Cave theme was replaced with the Dragons Den one, so were all the Battle...
You mean the only thing left to do is to port the songs, loop them and insert? Fill me up, I might be able to help out when I get some free time. It'd be more comfortable to use something like Skype or the likes.
Anyway, I have a problem with my ROM, most tracks don't work (HGSS ones). The GBA...
Yeah, I supposed that the differences between EM and FR would be data location, pointers and such. :) No need to apologize! Keep up the great work guys.
BTW, I still keep getting isntruments freezing while running the ROM on Sappy. Haven't tried on my Android phone though.
All sounds on your list were off when I used it. Then I realized that in my case 24 (not 23) is the Strings Ensemble, the equivalent to Tango Accordion in normal midi. Same thing happened to me with the rest of the instruments. For me 30 was the Trumpet, not 29. After checking with more...
Have you discovered anything about surf? :) I haven't had the time to poke around with the rom, I was thinking of testing a bunch of checkflags to see if I could nail the one for surf. Maybe I'll find something over the weekend :\
Oh. I thought that actually using the FRLG Town Map in Emerald would work, considering the data must be there along with the rest of the leftover FRLG stuff.
The advantage of that is that we could have a much bigger world map.... RSE has only one for all Hoenn, FRLG has 1 for Kanto and 3 other...
Let's say I activate the FRLG Town Map in Emerald, and I edit the graphics in unLZ... but what about modifying flying locations or editing the map/town locations in Advance Map? AMap would show up the Hoenn map, not the FRLG one.
Hello! I was wondering, has anyone ever been successful at enabling an HM move without a Badge? I'm trying to enable Surf without a Badge, just using a simple script. Has anyone ever looked into it? Thanks.