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- Seen Jan 2, 2014
Hello everyone. Mew3 Inc. is back. Well... kinda.
Okay, let's begin with the tutorial. I'm not sure if anyone has posted a tutorial like this before, I didn't find anything so here goes.
Things you will need:
-Your MIDI
-Cakewalk Pro Audio 9 (Old program, works like a charm in Windows 7 64 Bit too)
I'll explain in details later, but what we're basically going to do is open the MIDI you want to loop in Cakewalk. You will have to make 2 right clicks and you've looped the whole thing in 5 seconds. How?
We will insert 2 markers on the MIDI, One where you want the loop to begin and one where you want it to end. We're going to insert a marker where we want the loop to begin and name it with a left [ square bracket and insert a second marker at the end of the loop. We'll name the second marker with a right ] square bracket.
That's it. You put between square brackets [ ] what you want to loop.
Here's the whole process:
1. May I present you with Cakewalk Pro Audio 9. Handy midi sequencer. Anyway, where we'll be working is on the top bar which I enclosed in a red box. In my case, I want the loop to begin at bar 19.
2. Since I'll be looping from Bar 19 til the end of the MIDI, I'll right click on top of bar 19 and I'll click on "Insert Marker", Like so:
3. Where it says "name" we will type in a left square bracket. So we type in " [ " and click "ok.
NOTE: It's possible Cakewalk won't let you type in the square brackets in the "name" textbox so what you'll have to do is type them in Notepad and then simply copy and paste in Cakewalk
We've now successfully set the beginning of our loop.
You will have a flag icon with a square bracket. The marker is completely moveable. You can drag it around anywhere you want within the MIDI.
4. Now we must mark the end of the loop. In my case, it's at the end. So, I went to the end of the MIDI which is at bar 53 and I'll do the same process again. Right click and Insert Marker.
Same process like I said, except this time we'll type in a right square bracket. We type in " ] " and we hit "ok".
5. Once you've inserted both markers, all you have to do is save your MIDI and insert it. Works PERFECTLY when the MIDI is inserted with Sappy.
You don't have to do anything else. You assemble the song in Sappy, play it and BANG. It just loops perfectly.
Now grab a tissue and wipe the sweat off your forehead. That was one hell of a job. So hard. lol.
Side note: If you're looking for a Sappy that actually works in Win7 64 Bit, get Sappy 2006 mod 17.1 - works like a charm. It's in french though, but who cares... you can open an english version of Sappy that crashes just to take a peak at what the menus say. ;)
Side note: If you're looking for a Sappy that actually works in Win7 64 Bit, get Sappy 2006 mod 17.1 - works like a charm. It's in french though, but who cares... you can open an english version of Sappy that crashes just to take a peak at what the menus say. ;)
I recommend Magnius Guide to Pokemon Music Hacking. Another thing I recommend is that each time you're going to export tracks within Sappy, use $T. Another important thing I'll also recommend is always insert your new song somewhere with a lot of free space. You lower your chances of screwing up your ROM that way. If you're new song is light you can probably insert it over the original... but you can unknowingly override one or two extra bytes and I can guarantee you in a 90% that you'll have problems with your ROM at some point. (You wouldnt want to realize you had screwed up your ROM when you inserted a track MONTHS ago, just when you're nearly completing the hack, DO YOU? xD xD). I'm exaggerating a bit, but it is true that you can screw up things badly, making the ROM crash the second music starts playing. And Sappy? Forget it, it'll crash upon playing any random track.
Okay, let's begin with the tutorial. I'm not sure if anyone has posted a tutorial like this before, I didn't find anything so here goes.
Things you will need:
-Your MIDI
-Cakewalk Pro Audio 9 (Old program, works like a charm in Windows 7 64 Bit too)
I'll explain in details later, but what we're basically going to do is open the MIDI you want to loop in Cakewalk. You will have to make 2 right clicks and you've looped the whole thing in 5 seconds. How?
We will insert 2 markers on the MIDI, One where you want the loop to begin and one where you want it to end. We're going to insert a marker where we want the loop to begin and name it with a left [ square bracket and insert a second marker at the end of the loop. We'll name the second marker with a right ] square bracket.
That's it. You put between square brackets [ ] what you want to loop.
Here's the whole process:
Spoiler:
1. May I present you with Cakewalk Pro Audio 9. Handy midi sequencer. Anyway, where we'll be working is on the top bar which I enclosed in a red box. In my case, I want the loop to begin at bar 19.
![[PokeCommunity.com] Music Looping so easy it should be a crime. [PokeCommunity.com] Music Looping so easy it should be a crime.](https://i74.photobucket.com/albums/i257/AntiRellik/cake1.png)
2. Since I'll be looping from Bar 19 til the end of the MIDI, I'll right click on top of bar 19 and I'll click on "Insert Marker", Like so:
![[PokeCommunity.com] Music Looping so easy it should be a crime. [PokeCommunity.com] Music Looping so easy it should be a crime.](https://i74.photobucket.com/albums/i257/AntiRellik/cake2.png)
3. Where it says "name" we will type in a left square bracket. So we type in " [ " and click "ok.
NOTE: It's possible Cakewalk won't let you type in the square brackets in the "name" textbox so what you'll have to do is type them in Notepad and then simply copy and paste in Cakewalk
![[PokeCommunity.com] Music Looping so easy it should be a crime. [PokeCommunity.com] Music Looping so easy it should be a crime.](https://i74.photobucket.com/albums/i257/AntiRellik/cake3.png)
We've now successfully set the beginning of our loop.
You will have a flag icon with a square bracket. The marker is completely moveable. You can drag it around anywhere you want within the MIDI.
![[PokeCommunity.com] Music Looping so easy it should be a crime. [PokeCommunity.com] Music Looping so easy it should be a crime.](https://i74.photobucket.com/albums/i257/AntiRellik/cake4.png)
4. Now we must mark the end of the loop. In my case, it's at the end. So, I went to the end of the MIDI which is at bar 53 and I'll do the same process again. Right click and Insert Marker.
![[PokeCommunity.com] Music Looping so easy it should be a crime. [PokeCommunity.com] Music Looping so easy it should be a crime.](https://i74.photobucket.com/albums/i257/AntiRellik/cake5.png)
Same process like I said, except this time we'll type in a right square bracket. We type in " ] " and we hit "ok".
![[PokeCommunity.com] Music Looping so easy it should be a crime. [PokeCommunity.com] Music Looping so easy it should be a crime.](https://i74.photobucket.com/albums/i257/AntiRellik/cake6.png)
5. Once you've inserted both markers, all you have to do is save your MIDI and insert it. Works PERFECTLY when the MIDI is inserted with Sappy.
You don't have to do anything else. You assemble the song in Sappy, play it and BANG. It just loops perfectly.
Now grab a tissue and wipe the sweat off your forehead. That was one hell of a job. So hard. lol.
Side note: If you're looking for a Sappy that actually works in Win7 64 Bit, get Sappy 2006 mod 17.1 - works like a charm. It's in french though, but who cares... you can open an english version of Sappy that crashes just to take a peak at what the menus say. ;)
Side note: If you're looking for a Sappy that actually works in Win7 64 Bit, get Sappy 2006 mod 17.1 - works like a charm. It's in french though, but who cares... you can open an english version of Sappy that crashes just to take a peak at what the menus say. ;)
I recommend Magnius Guide to Pokemon Music Hacking. Another thing I recommend is that each time you're going to export tracks within Sappy, use $T. Another important thing I'll also recommend is always insert your new song somewhere with a lot of free space. You lower your chances of screwing up your ROM that way. If you're new song is light you can probably insert it over the original... but you can unknowingly override one or two extra bytes and I can guarantee you in a 90% that you'll have problems with your ROM at some point. (You wouldnt want to realize you had screwed up your ROM when you inserted a track MONTHS ago, just when you're nearly completing the hack, DO YOU? xD xD). I'm exaggerating a bit, but it is true that you can screw up things badly, making the ROM crash the second music starts playing. And Sappy? Forget it, it'll crash upon playing any random track.