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  • OMG I'm sorry here, two poses aren't quite perfect yet, (so you won't get to see them) but here:


    Events.onMapCreate+=proc {|sender, e|
    mapID=e[0]
    map=e[1]
    tileset=e[2]
    mapinfo = load_data("Data/MapInfos.rxdata")
    next if !mapinfo[mapID]
    if mapinfo[mapID].subname(3)=="" or mapinfo[mapID].subname(3) == nil
    p3 = 0
    else
    p3 = mapinfo[mapID].subname(3).to_i
    end
    if mapinfo[mapID].subname(4)=="false"
    p4 = false
    end
    if map && tileset
    generator=MapGenerator.new(map,tileset.passages,tileset.priorities)
    generator.make_random_map(2,mapinfo[mapID].subname(2).to_i,p3,p4)
    end
    end
    Line 76 is just the closing of a conditional branch which looks like this:

    if mapinfo[mapID].subname == "Random"
    if mapinfo[mapID].subname(3)=="" or mapinfo[mapID].subname(3) == nil
    p3 = 0
    else
    p3 = mapinfo[mapID].subname(3).to_i
    end
    if mapinfo[mapID].subname(4)=="false"
    p4 = false
    end
    if map && tileset
    generator=MapGenerator.new(map,tileset.passages,tileset.priorities)
    generator.make_random_map(2,mapinfo[mapID].subname(2).to_i,p3,p4)
    end
    end

    You could have always just downloaded it and looked for yourself... lol.
    You're not a pro, and neither am I; a pro is someone who, when asked 'What do you do for a living?', says 'Game Designer'. And, no, people don't really get annoyed...if that were the case, I'd have gotten some serious profile flaming along the road, which I don't get. Whatever, arguing gets us nowhere xD...I'll read your PM in the morning, alright? I'm going offline shortly...
    ...wait, what? You're saying that criticism makes them go emo and quit their pursuit? If that's the case, then they wouldn't ever finish whether I told them their story needed work or not because of the plethora of game design problems that would precipitate from lack of collaboration on anything. You need a team to make a game. The pros get it.
    Nice! I have'nt really been working on the towns lately but I a in the process of making a fully custom battle screen. It is looking good so far.
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