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I don't think the function code for Flying Press and Freeze Dry works by itself. I changed Flying Press funtion once, but the move performed the same. The other code behind the two moves looks like it's located in PokeBattle_Move.
if @function==0x135 &&...
Hello all. I have been having trouble with this problem for some time now. I wish to make a list containing a collection of choices that can be added or removed from the list at will. I was hoping I could activate the options with a Switch, but that doesn't seem to work. The option i want to...
I just create a copy of PMinigame_Mining, and changed the item list in the copy to only the fossils. Then I changed the name of pbMiningGame in the copy to pbMiningGameFossil. I changed every mention of MiningGameScene to MiningGameScene2 and every mention of MiningGame to MiningGame2. It is...
Hello, all. I've been having difficulties with a mechanic I wish to add to mining. I wanted to be able to change the probability of discovering certain items depending on location. For example, one map would have a higher chance of the player finding fossils, while another map would have a...
I use this to get the highest level Pokemon and store it in a variable
def pbHighestLevel
max = 0
for i in 0...$Trainer.party.length
if $Trainer.party[i].level >max
max = $Trainer.party[i].level
end
$game_variable [28] = max
end
end
Does the primary type of your Pokemon change between Fire and Ice? If so, you can probably use Revelation Dance's effect to achieve the result that you want.