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Recent content by ArchyTheArc

  1. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    Thank you for atleast trying, I'm aware of some audio issues, however it has been hard to pin point. While its not a final solution, turning the rpgmaker players volume down on the volume mixer (or just off) should atleast make it playable, Does the volume reset from 0 immedietly (returns to...
  2. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    Glad to hear your enjoying this, not specifically seen this error but the fact you say emulator, are you using a mobile player for rpgmaker? Like Joiplay or a similiar software, unfortunately I haven't had time to investigate developing a specific version for mobile players/optimisation for...
  3. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    Mentioned the updated link in the past post or so, but updated it on the main post :)
  4. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    Charmander and Squirtle are both findable in the wild by weather encounter on specific route and mud encounters in mud areas. Bulbasaur cant however the wonder trade works off BST so you can get it with some luck with WTing a starter or similiar BST pokemon. Nature Mints aren't available yet...
  5. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    it just needs to be updated: https://1drv.ms/u/s!AlkvIVm8CX0uiZpk2XsjnUKAo2ZtnA?e=lkjad6 will be on main post soon
  6. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    Are you on about the fire starter? There is a cheatsheet prior to the test, the professor will mention you can look around/talk to Hazel, if you go and look at the books, read 3 of them, it'll give you a colour coded cheatsheet for the test!
  7. ArchyTheArc

    [Scripting Question] Cant generate Egg Moves for wild pokemon Forms (v17)

    Realise this is for a bit of an older version but apparently egg moves should be supported? anyway, the code i use is a reworked version of the egg move inheritance in breeding. pbRgssOpen("Data/eggEmerald.dat","rb"){|f| f.pos=(fSpecies-1)*8 offset=f.fgetdw...
  8. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    no fully get that, i WANT people that dont have pc's to be able to play, but its just not time effective to design one around joiplay now. glad to head about getting a pc now though
  9. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    Mini Update, the stairs should be fixed, it was already fixed but never ported to public version! (also that tree issue is also fixed)
  10. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    thanks for the aware, its not game breaking but definetly an issue, i'll have a look and see what i can do to prevent that in the future
  11. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    yea been made aware, a bug fix will be up later today, should be only a few maps though
  12. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    bugfix update; trainers nor yourself shouldnt flee now, npc battles wont break parties forever now (before happening) and crit bug fixed, explosive focus bug also some tileset priority fixes. getting some issues with battle text with "appeared due to" probably will be removed.
  13. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    Update regarding bugs for this build, incase anyone reports them! Warp breaking in house is fixed, and while im getting crit issues from others, not everyone is getting it, so do report crit errors (As in always critting) as soon as you notice it. overworlds seem to sometimes break for dark...
  14. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    Oh i see now, no wonder haha, seems if you return after needing to see the professor it locks you in. anyway have you been getting a weird crit and trainer error (if you've gotten there yet?) had a few reports of always critting and trainers pokemon fleeing battle.
  15. ArchyTheArc

    [Released] Pokemon Sacred Johto [V0.3]

    not sure about windows 11 you seem to run it fine, how are you stuck in the house? have to find out :) but not memory lost
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