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Recent content by Axcellerator

  1. Axcellerator

    Audio: ROM Hacking Music Pack: 160+ MIDI Songs ready to use with Sappy!

    Hello, quick question, do you know if there's another way of applying the all-instruments patch? I'm using Li Yun's rombase for emerald and it's already using the same space as the all instruments patch for the Pokemon Data. Thanks.
  2. Axcellerator

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    There is a toml file inside the download. That toml file needs to be the same name as your rom, and in the same folder as your rom. After that HMA should automatically show you everything that I've managed to make compatible with it.
  3. Axcellerator

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    So uh, I kinda went and looked deeper, and I managed to figure out stuff about move editing, when I'm done I'll post a toml update that will clear things up a bit, but it'll also be accompanied by a txt file explaining stuff. Moves like dire claw still ain't possible, but we'll have a bit more...
  4. Axcellerator

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    No no, let me rephrase that, there's no way some1 can figure them out, because of how Battle Engine handles them.
  5. Axcellerator

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    One, that would also change Tri Attack, two I can't change what effects do, the Battle Engine upgrade messed with the move effects too much already, it's way too difficult to figure them out.
  6. Axcellerator

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    I can't add new move effects unfortunately, I could do it by copying existing move effects, but something like Dire Claw, I can't do.
  7. Axcellerator

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    I've taken over for updating this base and I've made it compatible with HMA. I got Li Yun's permission. EDIT: You can find the updated on HMA's discord as stated by above comment, or on page 27 on this thread.
  8. Axcellerator

    Why do the scripts i write change when i compile them in-game and why they can't be edited anymore?

    Uhhh why are you using XSE and Advance map? Just use HMA.
  9. Axcellerator

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    In case you're still interested, I managed to figure out the type chart, it's kinda compilated to say here though, so message me on discord. It's axcellerator. EDIT: By the way I don't see anything wrong with the type chart at first glance, what's the change?
  10. Axcellerator

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    I see that the battle engine upgrade has a flag that doesn't allow the player to catch any pokemon, but it doesn't seem to be the vanilla flag set by the battle engine. Has any1 managed to find which flag is it? EDIT: For anyone that might be looking for this, I found it, it's flag 0x269
  11. Axcellerator

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    Hey sorry just saw this, I looked around for a bit and managed to find something but looks really weird to be the type chart, so I'm sorry but couldn't find anything. The programs you use don't work because the vanilla pointers still point to the original type chart (which doesn't seem to...
  12. Axcellerator

    Patch: Pokémon Emerald - ROM Base (Free to Use)

    Actually that was pretty easy to fix, it's fixed in the update I released above and you can change your battle backgrounds easily with HMA.
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