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Deku tree = Maku path Past and Present
Dodongo carverns = dunno yet
Jabu jabu belly = The dungeon is already in Ages xD
Forest temple = Spirit's grave
Fire Temple = Wing Dungeon
Water Temple = leftover's from jabu jabu belly since it ues water going up and down too
Shadow temple = Cresent Dungeon
Spirit Temple = Mermaid's cave (uses past and present thing)
Ganon's Tower = Black tower (final dungeon anyway) but gonna have to have ganon at the top instead of Veran
Hmmm ... thats not a bad idea
I just need to put 3 extra dungeons in for orcarina of time and use oracle of ages since it is based on time and has two overworlds to explore :D
I was actually thinking of mixing zelda with pokémon by having Zelda in a pokémon styled like you can catch octoroks and moblins and have link as a pokemon (starters being link ut in different tunics xD) Lame idea's i have ^-^
True but It's all done different ways everytime
as for pokemon the story sums the same way
Get pokemon -> battle gym -> evil team -> more gyms -> more evil -> one gym -> mega evil D: -> last gym -> league -> game done.
Oh yeah.
Pokémon is far easier because it's basically league and evil people story all the time
but zelda the story is complete different every time! D:
i beg to differ :)
The scripting is far easier and mapping is ace with the program providded
the only thing not covered is world map editing and tile inserting and perhaps sprite editing.
beats pokemon where you a gazillion and one programs to do so :L
Well, I can understand that at least, but shouldn't HotM be based on gameplay?
I mean sure, we can assume from depth and storylines that a game could be good or bad, but what is a game with good storyline without fun gameplay?