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Recruiting new team members
Position(s) being recruited for: Pixel Artists who can make custom overworld and battle sprites and custom tilesets, and a composer to make unique tracks for the game.
Team name: Stratus Dreams Team
Team members: currently myself
Game title: Pokémon...
Hi, everyone!
This is the big update that I've been waiting so long to share with everyone!
Here's what I've been working on:
I've been working hard on an alpha release for the game.
Remodeled the overworld in the game (FRLG style to DPPT& BW style).
Assessed the needs of the game going...
Hi!
When I try to take screenshots for my game by the f8 button, the screenshots are not appearing in the saved games folder. How can I fix this issue?
Hi!
I just recently updated my game to 17.1, and as I was trying to put the Alolan Forms in the pokemonforms.txt, an error came up saying that [RATICATE-1] wasn’t a species. I tried using RATICATE-1,but that didn’t work either. Am I missing something?
Also, is there a way to not have the lines...
Hi!
I was testing an event in my game, and after the intro...the player sprites wouldn't appear. I have the ChangePlayer on, but the sprites still won't appear,
Thanks for the help!
Hi!
I'm having an issue in my game where the player cannot capture Pokémon:
Exception: NoMethodError
Message: undefined method `>' for 0..649:Range
PokeBattle_Battle:86:in `pbThrowPokeBall_ebs'
EliteBattle_Battle:365:in `pbThrowPokeBall'
PItem_ItemEffects:1679
PItem_ItemEffects:1678:in `call'...
Hi!
When I was trying to playtest my game, I came across two issues:
1. When I changed the setting in the settings menu to allow you to gain exp when you catch a wild Pokémon, this error appears:
Exception: NameError
Message: undefined local variable or method `pbGainExp' for...
Hi!
I was trying to implement the Fairy type into my game, but the icon does not appear on the summary screen. I put the information into the types.txt and inserted icons into the picture folder, too. Fairy-type moves are shown on the move screen correctly, the problem just lies in the summary...
Hi!
Two questions:
I have an NPC in my game that follows the player around to a certain destination, but when a separate event takes place asking said NPC to move, it won't move an inch. I was wondering how you can get dependent NPCs to move by using the "move route" on a different event to move...
If I remove the Shadow type from my png...I wouldnt be able to have shadow pokemon.
So, wouldn't I need the shadow type?
I was just asking how to make it so I can have both Shadow and Fairy type Pokémon with the same order as seen in types.png.
:)