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Most people have been answered by you so I won't bother answering myself since everything you said was correct, the true final ending is unlocked by catching the entire Hoenn Pokedex, for reference click here then talking to Professor Birch in his lab.
Anyways, I appreciate you helping people...
Update:
The nice guys over in the Discord server found out a gamebreaking bug in regard to the aftergame's story.
I've fixed it, and released V1.01, and everything should be fine now, thanks for everything.
Jesus **** that's a lot to respond to.
Responses:
Thank you so much, I'm looking forward for as much feedback as possible to potentially release a fixed and improved version.
I'm enjoying the fact that a lot of people play the hack, but it bums me out that a lot of people don't join the...
Big Update:
Game's finally complete!
If there are any bugs minor bugs let me know and I'll fix them, however, due to losing my data and notes I won't be fixing any major bugs.
Unfortunately for those who finished an earlier beta that reached until Juan and he refuses to fight, I can't fix that...
Hey dude, liked your playthrough of the hack.
Most likely I won't be able to make a fix however, I'll take a look into it later today and let everyone know if I got it done.
I've playtested my hack enough to not enjoy a full playthrough of it. I did however watch every person that made a video about my hack and enjoyed it a lot.
As I speculated, your problem was not using dynamic offsets.
Let's explain your problem thoroughly:
Offsets:
Whenever you type the line "#org [anything]" you're specifying an offset. That means, where the code to run the script will be written in the game's memory.
You can write "#org 0xE3E63A"...
For FR:
#dynamic 0x800000
#org @battle
trainerbattle 0x0 0xbattle 0x0 @intro @defeat
msgbox @beaten 0x6
release
end
#org @intro
= I'll say this at the start.
#org @defeat
= I'll say this at the end/lof the battle.
#org @beaten
= After you fought me I'll/lsay this when we talk.
For EM...
Responses:
Thanks, and welcome aswell. I really have only a few hours per week to hack so progress is slow but it's getting there.
I have very little left, but I'm having issues, so I'll hopefully get help from someone sometime next week, and I'll as always keep everyone updated as much as...
Okay so it's a pretty tough question for me personally since I've never touched that sort of stuff, also as I hack Emerald I don't know much about Fire Red though it seems like your issues could be solved with a tiny bit of personal research.
Question 1:
In any trainer editing tool, simply...
Like the old days:
Responses:
Super glad to be back.
Coming soon, very soon hopefully.
Thanks, this means a lot to me. Feel free to join the community here and find more quality ROM Hacks!
Once you finish it let me know if you enjoyed it lol.
Soon...™
No, since this is a genuine gen...
Removing the truck is super easy using diegoisawesome's tool GBA Intro Manager.
In regards to features I don't really know although I made almost an entire hack in Emerald.
It did come to me much easier than FR though, can't explain why.
Big, probably final update:
I'm back boys!
Pokémon Wally has another release and another big update.
To know what's been going with me and where the game is going to, please check the spoiler on the top of my original post on the thread, under the "huge important update!" spoiler.
Also join...
You're looking at either:
1) An S Tile script where you write the script and it triggers when the player walks on the script.
2) A level script, using the header tab, which triggers the moment the player walks into the map.
Your question is just the general new guy question, so a short answer...