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amazing stuff you got there, except, I don't see why you are using an large array for the exp table (growth rates). They can be replaced by few simple formulas.
there are 4 types of experience tables:
medium, fast, slow, parabolic.
here are the formulas of it, in ruby.
medium:
exp = level ** 3...
budgie boy, you got too many global variables ($)
here's a script which is kinda new though but you can use it if you know how it works. It's pretty big, 1190 lines of script,
so here's my gift for you all
it uses 2 global variables ($)
it's not very usefull, but it's a good base to work with...
just to mention that my battle is almost finish except for the catch bug,
you'll get it soon fangking ;) i hope less then a week
progress is going very slow because i'm more interessed in netplay and vb
not to be a pain in the ***, but
* Spriters
* GFX Artists
* Mappers
* Coders
* Music Directors
* Webmasters
* Script Writers
if you need these, why the hell did you start a game?
read the friggin post of the starterkit. it says to put the font in c/windows/fonts.
i hate it, they always go to the attachements and not read the post itself.
if it still dont work then it's because of the illegal version of rmxp
Fanha99 at rmxp.net/forums rewrote class Tilemap,
which lets you zoom on the map.
but the result would be laggy as hell,
no matter how good your pc is.
i agree,
i only see in threads. features 'battle system'
im starting to wonder if there really is a battle
replicating the system is a though one.
but i have most of the systems planned.
this is what i have done:
i had to create a serperate database,
which is heavely under construction.
i...
is this a joke?
i highly doubt this game will ever get finished.
first of all, 1000 new pokemon is a lot, no...it's not a lot, it's massive!!
who's gonna sprite them all?
50 regions??
how much mappers do you need?
at least a few people per region.
and a total of 1500 pokemon.
this requires a...