Oh! I am really sorry to hear that! No its ok I can understand that some people have their own predicament and it's ok don't worry I can wait lol even an year is fine you take care of yourself first that should be your first priority and if you need anything(idk possibly what a person like me that is 16 and probably lives across the earth to you can do) I will be there to help no questions asked! I hope your situation stabilizes soon :)
Good afternoon first of all, ask why it gives me black screen to follow this tutorial that I leave here, I followed it to perfection and still it still gives me errors, only someone could help me I would be very grateful.
Lawl sorry for not seeing this sooner.
It's been a long while since I've hacked follow-me, so my memory is rusty, but I believe that the JPANHack patch (which I used with my followme) has dynamic sprites already in it, and so you would go to, say, everywhere I put in Pikachu sprites, and edit their value to make them a dynamic sprite instead in the manner that JPAN's hack tells you; I don't remember it exactly, but you do it in advanced-map I'm pretty sure.
Then, you would want a script before you unhide your sprite to make it change to the sprite you want. I believe the JPANhack documentation also says how to change the sprite dynamically, I think it's a var + special but I don't remember perfectly.
Sorry my memory is so bad, hah.
I might do 3ds modding at some point, thanks for the advice, although I think my 3ds is a newer one so it probably is fairly updated, and I'm also a bit afraid of breaking it accidentally.
yeah, i know you can normally link with r2 but there are times when you need r3 because of the name function and whatnot, so I just wanted to clarify with that guy so he could use those functions in the future.
Ah, no problem. It isn't much important asm, because I found another way to make the gameplay instead, so I don't really need the evolving asm anymore...
Anyway, if you can write me asm for displaying a image at the offset with pallete I will thank you so much :D. maybe like this: set 0x8000 the X possiion, set 0x8001 the y possison, then display the image with offset 0xaaaaaaaa with pallete 0xbbbbbbbb, something like that...
Do you know how to update weather abilities from infinty turns to 5 turns? Beginning from xy, the weather abilities are keeping 5 turns. And if the map has a weather, it will back to the map's weather after 5 turns, such as the sandstorm is happening in desert, if you use a weather, it will back to sandstorm after 5 turns, how to update to that?