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Recent content by BonzaiRob

  1. BonzaiRob

    [Released] 3dPE Halloween Demo

    Screenshots:
  2. BonzaiRob

    [Released] 3dPE Halloween Demo

    Download: https://3dpe.org/games/halloween-demo The 3dPE Halloween Demo is a short, Pokémon-themed adventure game for PC and Mac. You're walking in the forest when you hear a shout; you realise you don't recognise your surroundings. An old, crumbling gateway is nearby, and a well-dressed...
  3. BonzaiRob

    Screenshot/Music Showcase

    Some screenshots of an engine, rather than a game Click for 9.7mb animated gif Here's some terrain editing (from a few months ago - no more missing corners) Still going strong. Beta map editor early 2015 i think - more info then! =D
  4. BonzaiRob

    [Discussion] What Kind of Starter Kit Would You Like to See?

    Python and OpenGL. More details soon - it's not quite ready for public consumption, and a final version is a long way off. (Also ignore the upside-down point sprites :/)
  5. BonzaiRob

    Documentation on the RPG Maker Xp map format?

    Hey there, I did make some progress with this; I was looking into converting the data for Pokengine before I left that project. I have a thread here: http://pokengine.org/phorums/?viewthread=1741 that might be useful to you - one of the components of my importer is a Ruby script that converts...
  6. BonzaiRob

    Documentation on the RPG Maker Xp map format?

    rxdata is stored in Ruby's Marshal format. Unfortunately, you need to know what all the class/module definitions are before you can open it. I've found this google code project that opens most of the files, but is missing some info for map data specifically :( I'll post here again if I can get...
  7. BonzaiRob

    [Developing] [HTML5] Pokengine (Browser-based MMO with user-created content)

    31st Dec: Glitch Battle music added to the post Talking to your following pokemon added! 1st Jan: More info on kyledove's Atlas region and the Pokemon Factory's Bombur region have been added!
  8. BonzaiRob

    [Developing] [HTML5] Pokengine (Browser-based MMO with user-created content)

    Fblaster: It's a big undertaking, after all! We're fully expecting hundreds of unfinished regions, when everything's open. At the moment we can afford to be a bit selective when it comes to region makers. Well, we'll see. Evolutions have been added!
  9. BonzaiRob

    [Developing] [HTML5] Pokengine (Browser-based MMO with user-created content)

    Edited the post to add the Bombur Wild Pokemon Battle music. Battles are now being worked on!
  10. BonzaiRob

    [Developing] [HTML5] Pokengine (Browser-based MMO with user-created content)

    By making your own monsters, it's more along the lines of people making entire regions and pokedexes, rather than just individual pokemon. Otherwise the game will quickly fill up with people's base-stat-999 MS Paint penises. So, within regions, you'll still be able to catch them all. Most of...
  11. BonzaiRob

    [Developing] [HTML5] Pokengine (Browser-based MMO with user-created content)

    [HTML5] Pokéngine (Browser-based MMO with user-created content) Table of Contents [alink id="introduction"]Introduction[/alink id] [alink id="videos"]Videos[/alink id] [alink id="music"]Music[/alink id] [alink id="screenshots"]Screenshots[/alink id] [alink id="makestuff"]How to Make...
  12. BonzaiRob

    Diamond/Pearl/Platinum hacking

    Ah, they're all over the place? Shame, I guess. Might be something to do with the order the polys are loaded? I have a couple of ideas about how they're shaped and modelled, like that there's not really a lightsource or any roof overhangs, that it's all in the texture on a simple model. But I...
  13. BonzaiRob

    Diamond/Pearl/Platinum hacking

    Ah, yes, exactly like that! (hehe, it also confirms my theory that the trees were layered rather than true 3d - they would have too many polys.) Where was that originally posted, and is there a full sheet for it? And has anyone done houses?
  14. BonzaiRob

    Diamond/Pearl/Platinum hacking

    I hate to ask a nooby question that might be answered in the thread, but I've read 15 pages and my eyes hurt. Has anyone managed to rip textures from 3D objects yet? I have some plans that don't involve ROM hacking for them. I want to know how they're laid out and stuff so I can work out what...
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