Recent content by BrainWave

  1. BrainWave

    [Game Idea] Pocket Venture (feat. proof of concept)

    To continue working on the Intermission section, I have to expand the skills for the Pokémon to use. Attached below are some of my sketches.
  2. BrainWave

    [Game Idea] You start out in a Battle Frontier

    Firstly, I need to make a way to enter a facility when you don't have any Pokémon yourself. After all, that's what I've written on the first post. You can do that in Battle Factory as you'll be using rentals, but what about the rest? I think I can add an option to rent a team.
  3. BrainWave

    [Game Idea] You start out in a Battle Frontier

    I imagine a Pokémon game where you get to be in Emerald's Battle Frontier, right from the start. Before getting your first Pokémon, you can take part in any facilities and battle with a set of rentals. You can start your own Pokémon journey at a later point. The Settings The Frontier is a...
  4. BrainWave

    [Game Idea] Pocket Venture (feat. proof of concept)

    I'm currently working on the party sub-screen of the intersection screen, which is a break between two levels. First, I've made a separate scene so that I could use placeholders to see how the layout turned out. After a few experimentations, I've found a way to show the list of units, the one...
  5. BrainWave

    [Game Idea] Pocket Venture (feat. proof of concept)

    It's been a while since I'm done with the AI, so I'll talk about my progress on it. Previously, I used Finite State Machines (FSM) to control the enemies' behavior. For example, they start in a state where they just sit there, doing nothing. But when the player goes near, their state changes to...
  6. BrainWave

    1st Gen Help Build my Team for Stadium R2

    A final update: I've just cleared the last challenge, Stadium 2's Prime Cup and uploaded it. It's scheduled to release on a later date, though, so you can't watch it yet. But in the mean time, you can watch my start on round 2: https://odysee.com/@rbygscPlays:f/pkmn_stadium-31:5...
  7. BrainWave

    1st Gen Help Build my Team for Stadium R2

    Phase 2 - Cups and Divisions (Stadium 2 - Challenge Cup - Great Ball Division) (Stadium 2 - Challenge Cup - Ultra Ball Division) (Stadium 2 - Challenge Cup - Master Ball Division)
  8. BrainWave

    1st Gen Help Build my Team for Stadium R2

    Stadium 1: Charizard: My original plan for charizard is toxic + fly + fire spin to stall as much. But since they are unreliable for their inaccuracy, swords dance set might work better. Parasect: For now, I have none. Persian: I think body slam would be better as I don't trust evasion boosts to...
  9. BrainWave

    1st Gen Help Build my Team for Stadium R2

    Before moving onto phase 2, I want to list what pokemon I currently have here as a reference:
  10. BrainWave

    1st Gen Help Build my Team for Stadium R2

    Previously, I have cleared Round 1 of both Stadium 1 and Stadium 2. You can watch my battles on youtube here: https://www.youtube.com/@rbygscplays5920/videos Alternate link on Odysee: https://odysee.com/@rbygscPlays:f?view=content Now, I am taking on Round 2. I'm building a team for all...
  11. BrainWave

    2nd Gen Any friendship happiness exploits?

    I've used up all the X-stats I've found naturally in my game.
  12. BrainWave

    [Game Idea] Pocket Venture (feat. proof of concept)

    Now that I've finalized my game loop, I'm adding mons, moves, maps and ai types next. At this point, I can't attach my progress here as it exceeds 20 MB. If enough people want to see my progress, I'll make my project public. Attached below are what the game would look like:
  13. BrainWave

    [Discussion] Pokémon Godot Engine

    I don't want to do this, but I might have to start from scratch. Not only is Godot updated, so is the assets Dialogic. Furthermore, I might have to revise on the GUI. Initially, I wanted it to be styled after Gen I games, but some parts requires...questionable design choices.
  14. BrainWave

    [Game Idea] Pocket Venture (feat. proof of concept)

    Since Godot 4.x has been out, I've been bringing forward many of projects. It took me a long while, but I've finally got to this project. I still need to work on its FSM system, but I also worked on the game's interface, too. Attached below is a screen of what it could look like on a brake...
  15. BrainWave

    International List of Names (in .csv)

    The list is now updated with Gen 9 data (except of Trainer's class; I don't know how to handle its new structure).
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