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I'm gonna get real stupid now and ask:
When do you start getting to catch pokemon? Is it possible?
and also, what do the more... colorful pokemon have that's different than the usual gsc-style pokemon? (Like that one pidgey on route one)
sorry...
If I have not mistaken, in your original post, you did not state that it was a backsprite. only generation five has the whole backsprite done, and their sprites are 96x96 pixels large. Your pixels are 64x64, so to make it a backsprite, it must be only the top half of the whateverthing. As for...
真棒! you know how to make the outlines one pixel thick and shade them! That still doesn't help the fact that your sprites face the wrong direction, have mediocre poses, and are downright uninteresting.
I do not hope this post to be hurtful, it's just that they do not appeal to me, and would't...
team: (so far)
Dangoro
Jarooda
Mirohoggu
Mushaana
Yanappu
I don't know about you guys, but Zugguru (a.k.a. pants) will never leave my team XP
yah, that's about it.
Seems coolz to me, right?
hey there all, umm... I can't find my old thread to post some new sprites in, so I made a new one for all your artsy needs! (please please please tell me this isn't against the rules.)
ANYWAY, I made some sprites, most with animations.
fakemon:
Tichroma-static
Tichroma-animated...
Aquascor is the awesomest thing I've ever seen... Maybe not the awesomest but on of the most awesome things or whatever...
Does samurunt have an evolution?
The winona sprite scares me (WTF is the thing sticking out of her waist?)
but other than that I love your sprites and hope ypou make more!
(is the thing a gun?)
Hi! I am a spriter, and I am also a tile-maker, I finally reached the 15-post rule, so here are my stuffz!
here's a pokemon white logo that I made when I was bored:
Some Tiles:
Finally, SPRITES!!!:
And, a little animation!!!:
many good games that I've played, only have one storyline... but all the suckish games that I play have more than one plot line. I'm making a game as we speak, and I know that multiple plots is both dangerous (as in corrupting your game project with too much data) and time-consuming (as...