Recent content by chazfoot

  1. chazfoot

    Black 2 hack: Pokémon Black II: Paradigm Shift

    Hello, thanks for sharing OP. Never the biggest gen 5 fan but this rom hack has reignited my passion for B/W ^^ Was wondering if you know any working android emulators for this hack? Sadly Drastic crashes when you're spotted by a trainer before battle. Will move to desmume on PC as suggested...
  2. chazfoot

    Tileset Rearranger

    Hey this tool is fab. Cn I use it to copy tiles from 1 tileset to another?
  3. chazfoot

    Script: Enhanced UI [v20.1] [DEPRECATED]

    Hi this plugin looks fantastic, but I can't get my game to ick it up. I've installed it in th same way as hotifxes, and essenlials deluxe for example. In the plugins folder I have in my min root firecotry I have the Enhanced UI subfolder, that has just the rb files and meta.txt within it, like...
  4. chazfoot

    [Scripting Question] How to force the Set Style option in battle? (v20.1)

    Hello. I apologies if this has been covered before I searched a bit on google and here but couldn't find what I was looking for. As worded really, is there some sort of global variable I can update to force the style to set, or simply remove the 'switch' option from the menu and then set it...
  5. chazfoot

    [ASM & Hex] Emerald trade data? Natures.

    Hey all, working on an reworking of Emerald for fun, have used PGE to edit the trades in the game but it won't let me change the nature of the Pokemon that will be received in the trade... I was wondering if anyone knows either where the trade data is stored or what string of hex values I should...
  6. chazfoot

    [Graphics] Castform Sprites

    So when castform transforms using it Forecast ability it completely disappears :( Does anyone know the offset for castform's sprites in the vanilla rom, or which values I need to repoint to the new values?
  7. chazfoot

    Adding new evolution methods [FR]

    Thanks I've tried it since and it worked a treat xxxxx
  8. chazfoot

    [Map] Repel's effect has worn off message popping up for no reason?

    Thankyou yes I've used 4020 instead of 4120... Thanks :) I'l fix it. xxxx
  9. chazfoot

    [Map] Repel's effect has worn off message popping up for no reason?

    Hey guys and galls. I have a weird glitch in my romhack where if I pass between 2 particular maps the 'Repel's effect has worn off' message pops up. It happens every time I head north between the 2 maps but not if I head south. Any ideas on why this might be happening and how to fix it? I tried...
  10. chazfoot

    [ASM & Hex] How to tell Fire red rom to use more than 2 bytes for Pokemon data in Hex code?

    Wow I did some research and I'm super dumb lol XD Thanks dood xxxxx
  11. chazfoot

    [ASM & Hex] How to tell Fire red rom to use more than 2 bytes for Pokemon data in Hex code?

    Ok then I'm definitely dumb and hexing wrong, I assumed 0XFFFF = 0XFF + 0XFF I guess you mulitiply instead?
  12. chazfoot

    [ASM & Hex] How to tell Fire red rom to use more than 2 bytes for Pokemon data in Hex code?

    Hey all, an odd question. I've made some progress with evolutions, the game now supports 8 evolutions per Pokemon, using 6 bytes to store the data - first 2 for evo type, next 2 for level/item index/last 2 for Pokemon data. I was planning on hex editing all of this data, so far I have managed to...
  13. chazfoot

    Please help - can't evolve non-Kanto Pokemon despite activating special 0x16F

    Please close this thread I started an updated one xxxxx
  14. chazfoot

    [ASM & Hex] Need some advice for ASM hacking please

    Please close this thread, I have made an updated post xxxxxxx
  15. chazfoot

    [ASM & Hex] Help expanding max number of evolutions per pokemon

    Hello. Sorry for the large volume of posts today, first big roadblock I've hit in a long time. I've edited the PGE .ini file to allow for 8 Evolutions per pokemon (for Eevee), but I don't know how to tell the rom that there are now 8 evolutions per Pokemon so none of the evolutions are working...
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