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Well, here its my collection, some of them are banners, but the most are photomanipulation :P Hope you guys like it.
Can follow me on Da also. https://cheve-x.deviantart.com/
WARNING! HUGE IMAGE
Hopefully I will bring more soon! :D
What it's the "If" for Thumb?
B{<cond>} <Target Addr> ?
Or cmp?
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Hey guys, sorry for too many questions (Without answer, but anyway)
I'm having troubles with this routine:
.text
.align 2
.thumb
.thumb_func
.global Show_Image
push {r0-r3, lr}
ldr r0,#0x04000000
ldrh r1,#0x6404...
Hey! I want to make a ASM routine for show a 240*160 (full Screen) picture whenever I want by just calling it...
It is just that simple that putting my TileMap at 0x06000000? Can someone tell me from where should I start? I work in FireRed as well Emerald
¡Haha! Javi You're here too ah?
Well, I was wonder if someone can tell me the Ram Address for the most common variables (8000 series x3 ) in Ruby (The one I most want its the LASTRESULT (800D) one)
Oh, and that XOR Operation can be done with EOR in ASM, with scripts I think its pretty imposible
I vote for Rayquaza beacause it's Sonic1 fav pokemon Emerald was my very first 3gen pokemon game, and "He stop Groudon and Kyogre fight with just his cry" haha that it's be powerful :3
Well, idk if this its relevant, but I make some little investigation and the OW inserted by me only overwrite the palette 0xA or 0x0 just in some cases, with the anothers, just uses whathever it was load before (Even if there its nothing, just black)
So I star to look how can I make than my OW...
So, meabe detecting what the player press, we can store what movement he/she does and use it in an "Dynamic Applymovement" ? :P That's what you're saying? ;)
Fire Red...
Scripting Software: XSE
Hi! Can I put more than one 0x2 Validate Values script in the same map? Cause trying it I'm Getting error...
here its the code:
#dynamic 0x800000
#include stditems.rbh
#include stdpoke.rbh
'---------------
#org @start
#raw 0x2
#raw pointer 0x871A266
#raw...
Any script exist... (I Apply the patch) I'm just walking over there and the ghost appears... Can meabe be some tile behaivour or meabe some special or flag that I need to activate/Desactivate?
Hum.. Hi! I think my question its simple... haha
How can I remove the Ghost from the Pokémon Tower in Fire Red? (The Ghost of the Mother of Cubone) Im Working with the JPAN base... :D