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Tiny request. In Radical Red, I'm able to hold down the R button ("E" key on my keyboard) to quickly go through dialogue. Would be a great feature to not have to keep spamming the A button, especially on subsequent playthroughs.
I'm just going to keep a list here and edit over time:
- Chilling...
More Randomizer Feedback / Suggestions
Again, love the game. Here are some things I think would make the Randomizer more refined.
1. Species randomizer (normal, not scaled) should be mapped so each route has different Pokemon. Basically for each route, take the OG Pokemon slot and randomize...
As it stands now, Pokemon / Abilities / Learnsets in the Randomizer are predetermined when you start a "New Game", so if you wanted to re-roll your starter options, you need to start a "New Game" from the beginning. Would it be possible to have the Pokemon / Abilities / Learnset predetermined...
(First off I love the game. Easily my favorite Pokemon ROM. Hopefully addressing the following list of bugs can help make the game even better)
Bugs on Randomizer 3.1 (Species + Abilities):
1. You're prone to finding the same abilities within each game file. My starter had "As One" as its...
Sorry, me again. Another cool tweak would be to buff Justified. Raising attack by +1 after getting hit by a Dark move is such an underwhelming ability for the Swords of Justice legendaries.
Some ideas on how to buff it:
1. raises attack +2
2. raises attack +1 / defense +1
3. raises attack +1 /...
Again, love the game. It's so good I only have minor suggestions. I'd be super useful if you could sort the TM case by name. I don't know the TM # for most TMs so I'm constantly scrolling up and down to see if I have a TM.
I wanted to be the same level as the E4 instead of them being a few levels over my max. And also because it's typically less thinking to grind all mon to lv 100 than it is to grind them all to a specific level and keep them around the same level
The game is great and it feels like a harder Emerald with a bunch of great QOL features. HOWEVER it does feel a little grindy. Getting to lv100 is not as easy as some of the Hacks I've played. In Inflamed Red, there was an NPC with a bunch of Audino and Blissey, on top of having a toggle-able...
Funniest design flaw I've seen. If you only have Lv1 mon in your party, the wild encounters will either be Lv0 or Lv100. Level scaling might need to be tweaked a little
2 more bugs I've found:
1. I can never collect the items from Prof. Oak's Aides because it says "You've only caught 1 pokemon" which is obviously untrue.
2. The new abilities do not work. Swift Swim on my Swampert isn't making it faster in the rain. My lv 55 Swampert can't out speed a lv52...