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Emerald hack: NEW RELEASE: Pokemon Emerald Imperium

Does anyone know if/how to mega evolve/primal revert Rayquaza, Groudon, and Kyogre?
 
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Download link for the current version of Pokemon Emerald Imperium.

Join the Discord server for updates, gameplay discussion, bug reports, feedback, and more!

Folder containing all documentation.

Pokemon Emerald Imperium
I am here to announce the release of version 1.0 of the romhack I've been working on for the last year or so, Pokemon Emerald Imperium! I'll try to cover the most important points up front: this is a difficulty/QoL hack of Emerald that is fully complete and beatable through the Champion battle with some post-game content. The download for the current version of the game has been linked above, and I plan to keep past versions of patches there as well as I make updates in the future.

My goal in creating this hack was pretty simple: I wanted to create an experience in Emerald that is as close to the experience that Pokemon Radical Red delivers as possible by porting all of the balance changes from RR into a new game and by creating a whole bunch of new battles with increased difficulty. These balance changes include new abilities, stat changes, type changes, learnset changes, evolution method changes, etc. I want to be clear here that I am NOT affiliated with RR in any capacity; I am merely a person who has spent many hours playing RR, and who, like many other romhack players I've encountered, wished for more games just like it in other regions. I want to give full credit to its creators for all of the ideas behind the balance changes mentioned, QoL changes, and many other features that I brought over into this game. With all that being said, let's get into the features and changes you can find in Pokemon Emerald Imperium!


Features
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QoL Improvements
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Minimal Grinding Mode
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Difficulty Modes
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Randomizer
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Info for Stat Editor, IV Perfecter NPC, and Hidden Power type changer NPC
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Credits and Special Thanks
There are SO many people that I need to credit and give special thanks. The full credits can be found here which lists all of the artists, feature creators, and people who have helped me along the way, but I will specifically credit here:
  • pret, for the pokeemerald decomp
  • RHH, for the pokeemerald-expansion hack base
  • The Team Aqua's Hideout Crew, for everything :)
  • Pokemon Radical Red and its developers, for being the inspiration for this game and for the ideas behind the majority of the balance changes made in this game

Future update plans
My general approach to updates is going to be to prioritize fixes and polish of existing content before adding any more new content. With that in mind, the plan for future updates that I foresee is something like:
  • I definitely want to spend the first few updates fixing bugs that get discovered. That will be my top priority, and I'm sure the most bugs will be found upon initial release, so I will try to be very active with those updates.
  • Address immediate feedback for the game's balance as necessary.
  • Continue polishing any non-bug issues (any typos, grammar issues, decapitalization efforts)
  • Revamp battle UI
  • Add the rest of the unobtainable Pokemon, with potentially more areas to make the encounters feel less crammed.
  • Add new custom regional forms, I already have a few ideas in mind.
  • Add a harder difficulty mode if there is interest.
  • Break save compatibility as little as possible, but I know in the future I want to expand the number of Pokemon storage boxes, and that change would break saves.

Steps for patching the ROM and playing the game:
1) Download the patch file (.bps) from the link at the top of the post or from the Discord server.
2) Provide your own unmodified Pokemon Emerald ROM (which is a .gba file). I cannot provide a download link for that.
3) Go to the online ROM patcher and enter your unmodified Emerald ROM and your patch file there, then click "Apply Patch".

Please do NOT use VBA or MyBoy, as they are known to have some visual bugs and crashes running this game.
The recommended emulators are: mGBA on PC, PizzaBoy/Lemuroid/RetroArch+mGBACore on Mobile.

In case you missed it, the link for the download is at the top of the post, as well as the link to the Discord server and the link to the Google Drive that has all the info about the game (documentation for the Boss battles, wild encounters, items, walkthroughs, known bugs, differences between this game and RR, etc).

Final note, my project is open source, so if you are a romhacker and you see anything in this game that you like, feel free to grab it for your own project. Please just be sure to credit appropriately, especially in the case of any artwork, and feel free to message me on Discord for any questions about that!
Where is the shard exchange? It's not outside Mossdeep like the original game
 
Roulette table is bugged...ball doesn't actually end up anywhere...disappeared so stuck at roulette spin wheel
 
Relearning level-up moves and egg moves were mentioned. I can't figure out how to access that feature. It's said it's in the party menu, but I don't see anything there. What am I missing?
 
Are we stuck with just the 14 boxes in the PC? Or is there a way to expand them? I see that it was mentioned expanding them is something on the to-do list, but is that expanding them from 14, or expanding from an already expanded number? Seems odd to have access to so many pokemon, but you can only catch 420.
 
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Are we stuck with just the 14 boxes in the PC? Or is there a way to expand them? I see that it was mentioned expanding them is something on the to-do list, but is that expanding them from 14, or expanding from an already expanded number? Seems odd to have access to so many pokemon, but you can only catch 420.

The boxes can be expanded, and the dev has expressed interest. However, even with a box expansion, it's currently impossible to have a living dex with ROM Hack limitations.
 
The boxes can be expanded, and the dev has expressed interest. However, even with a box expansion, it's currently impossible to have a living dex with ROM Hack limitations.
Thank you for the second quick reply to my questions. I appreciate it.

So I'm clear in what you are saying: we only have the 14 to work with until the dev potentially updates it? Or we have access to the expanded boxes now, but it still wouldn't be enough for a living dex?
 
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Thank you for the second quick reply to my questions. I appreciate it.

So I'm clear in what you are saying: we only have the 14 to work with until the dev potentially updates it? Or we have access to the expanded boxes now, but it still wouldn't be enough for a living dex?

We have 14 boxes now. The dev has expressed interest on increasing that possibly in a future update. However, even if he does, a living dex unfortunately wouldn't be possible.
 
You people need to stop making shit "as close to the original game as possible", and start making new games with new maps, a new story, new player characters.. This shit is getting old. I'll add this one to the other hundreds of "as close to the original games as possible" games.
 
You people need to stop making shit "as close to the original game as possible", and start making new games with new maps, a new story, new player characters.. This shit is getting old. I'll add this one to the other hundreds of "as close to the original games as possible" games.

Be the change you want to see. Instead of shitting on other's work (especially something many of us wanted, RR on Emerald), make your own ROM Hack.
 
Great Hack!, i really liked the way you made this challenging without being too unfair, i did struggle a lot with a few fights, but at the end this hack is awesome, can't hesitate to recommend it. btw i liked how you ported most of radical red changes into emerald
 
Bug: Pokemon with Protean start the battle with the wrong type. I have a Gouging Fire with Protean, but at the beginning of a battle, it's already Rock type for some reason.

Ok some more information. Let's say I start a battle and my Gouging Fire is Rock type at the beginning of the match. Let's say I use Dragon Dance, Protean will change my type to Dragon type during the attack phase. However, at the start of my opponents attack phase, my Gouging Fire will somehow change back to Rock type.

I thought maybe it had to do with the order of your moves, but I shifted them around and the same type occurred. I also thought it was like a Color Change issue, but it wasn't that either.
 
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