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No not yet, story is up to saffron city/silph co building at the moment.
After that it will be cinnabar/Pokémon mansion.
Then sevii islands 1st visit - this is where one of the main Mewtwo/team rocket events will take place (not catch Mewtwo yet)
Then will be badge 8 (but an extra part of...
Progress Update:
- Moveset update: Removed DragonBreath and Dragon Rage from Charmander: Too powerful this early on
- Kanto has been completely remapped, with a new area added: Celadon City Beach. There are also planters dotted around routes/cities. These will hold berry trees. The aim is to...
Read the note i added to the original post which explains a bit more
I have had a number of people ask about later Gen Pokemon.. Let me explain. Yes they are available in the game itself as data - however in the current progress of the DEMO, they are not found in the wild YET - this is due to...
I mean the whole no exp share is mainly because it's not available in this demo, whereas in later releases you will get the exp share item. I don't want to use the later gen mechanic of automatic exp share because again I am not a fan and has the risk of completely breaking the balance of the...
Just thought I'd put it here, so it's in writing so that people are aware.
I'd seen a couple of YouTube vids playing the demo and describe it in the comments as "Hard Mode"
To avoid confusion - this hack is not made to be a hard mode/difficulty hack. It will be balanced with slight battle...
Yeah I will include areas later in the game for battles that can be repeated and I intend to implement the Vs seeker at some point too. Plus the limited use TMs to me helps make them more meaningful making the player need to really think ahead when using them and adds a greater challenge and...
Thank you for the feedback. I will review Gym battles and rebalance them. I will add exp share - as you are aware this is just a demo stage and still a WIP so I am planning the best point of the game to give the player it.
Personally I am considering removing infinite TM's as although is a QoL...
There isn't a step counter in safari zone it works on when pokeballs run out. I had to adapt the script when battling the boss at the end of the safari zone in the story part of it, as it originally keeps teleporting players back to the entrance, seems like it needs a bit more adjustments.
And...