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@> Everyone:
over the past month I have made some significant progress, namely on the battle system and encryption.
Over the past month I have updated the insides of the battle system to almost match Pkmn BW. I haven't done a huge amt of work on the GUI yet but I do have screenshots for the...
Hi guys,
this is my first blog post, but hey its gotta start somewhere.
I have had the 3DS in my possession since the release, and in 3 days I found an exploit. The exploit is to get more than 10 coin things per day, breaking that limit. I dunno if anyone else knows because I haven't seen this...
I don't really think its impossible. I made a 3D engine using *.3DS models in only a couple months for RMXP, its incomplete as of yet but is equal to or better than DS models. (+ runs at 250+ FPS)
A picture proof:
http://img207.imageshack.us/img207/9210/cpcamshot0008.png
It's not open source...
Update:
I have finished the 3DS engine through V1. Also I have recently made a video of the Demo game because I know not everybody was able to run it on their PC. It was on my list of things to do, but it slipped my mind before.
This time I found a better recorder so the video is in much...
@> mysteryperson6991:
I am pretty far with the game, in my opinion, but soon I will be finishing something that no one has ultimately succeeded with yet in RMXP.
Actually there is a way to port RMXP games to the DS, it's called EasyRPG. You can find a video of it here...
Wow help-14 this looks really cool. I tried to do something like this around 2 years ago but it was much more basic. Glad to see this one works well, but it doesn`t really change much because a lot of features are similar to RMXP`s editor but this one looks different, better at that.
I don`t...
Indeed happy new year to you as well. Did you check out the resource center recently? I added a "Merry Christmas" gift there on Dec 25...it will help every RMXP game here on PC...heck you can even use it well in Pkmn Xenotime's demo you've been working on. ;)
Dear PokeCommunity readers,
I began a project around a month ago and worked it up to a Christmas Day release. I began thinking of something: "What can anyone on PokeCommunity use, regardless of their storyline...something that will be helpful regardless of their game." And I think I hit the...
@> Everyone:
For the past two weeks I have been developing something truly awesome, something to outdo the 3D engine I had shown in the demo last time, and I think this will. I have created a 3D rendering engine that loads 3DS models in the realtime. The reason I think this outdoes my other...
I see I should've been a bit more specific now. I meant that C++ was easier than usual to learn because I had previous programming experience. C++ is a hard language, pardon me, but actually if you look at even the most complicated C++ script it'll definitely use stuff like...
"I see all this mention of games created using RPG Maker or Game Maker, but not so many games created with a real programming language like C++ or Java."
*cough* I'm not sure why this thread is even here - RPG Maker uses a real language. Nothing in the first post makes sense because it's...
@> Peeky Chew:
I can see where your coming from with your idea, normally that would be correct as there would be problems with the graphics, but there is none as the window maximizing/stretching is done in the realtime so there are no graphic errors. The only thing I am reworking is just the...
(More progress!)
I know I've been a inactive for the past two weeks on the thread but today (erm, through those weeks) I have been working on some special things.
* Adding RGSS2 support
* Re-enabling maximizing and stretching (so you can have your own resolution)
* IrrKlang
So far everything...