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Thanks for the prompt response!
1) I only need to load images (preferably compressed in LZ77) from a table through the control of a variable, in BG1 or BG2 to be able to use the BG0 text box. I think I can do it from the example you left me, although I assume that it does not work with...
Request!
1) Load 240x160 static images into BG1 or BG2 using (image, palette, RAW) table and allow (if possible) use BG0 to load texts (as in the presentation of Oak, Pokédex, etc.) and objects like pokepic, Mugshots, etc. And their respective routine to remove the image. If it is very...
Oh! Thank you!
It's great the application but I had not been able to implement it in my hack because it had occupied the address 0x800000.
I do not know if now looking for the space available from that offset. Since previously only overwrote from 0x800000.
Many thanks!
Max.
EDIT: Yeah! Work...
Regards!
I want someone who can help me make the backsprites of this character, which would be the protagonist of my hack rom.
The sequence I need is this:
Note that the resolution of each sprite is 64x64, indexed 4BPP or 16 colors (although I could correct that later), you should not...