Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Right, I missed those. In the data/commands.txt file, which you can edit, at line 136 it reads:
"trainerbattle": {"hex": 0x5C, "args": ("kind, num, ?, startmsg, defeatmsg",
(1, 2, 2, 4, 4))}, And it should read:
"trainerbattle": {"hex"...
Well I would have expected an email instead of a PokeCo profile message, but whatever works lol.
I guess the question is what do you want to do with the dissassembly once it's done. The problem with the method you described is that you won't be able to tell what's code and what is data, and...
That one's expected, not a bug :)
Like I said in my last post, unless you specifically disable it by setting "#define PKSV" before the #include's, msgbox is treated as a macro (see the std.rbh file), which expands as loadpointer + callstd, so that it can be used like this:
#include...
Ouch, the lack of testing is starting to show.
Here is a new release fixing the space issue: http://www.cosarara.me/jaume/files/RedAlien_nigtly_08-08-2016.zip
You should be able to use MSG_NORMAL, here is an example script which I've tested:
#define PKSV
#include "stdlib/std.rbh"
#dyn 0x800000...
Hey, thanks for trying out my stuff. What you found were real issues in my program - thanks for taking the time to describe them here. I have fixed them all and uploaded a new version: http://www.cosarara.me/jaume/files/RedAlien_nigtly_07-08-2016.zip
Oh, by the way, the AI script mode is used...
Hi! It seems I'm still not well known enough around here. Welp, the scripting problem was solved ages ago. To be fair, PKSV-UI works just fine in wine, but even then I made my own script editor with XSE and PKSV compatibility as well as some extra features:
http://www.cosarara.me/py/redalien/
I...
When you decompile, the only information you have is what's in the ROM. How would the decompiler know your original source had an #asm in there?
EDIT: btw my tool has been around for a while.
I don't own a Mac, but I'll try to use a virtual machine to try to see what I can do (when I have the time, and that will probably be next week). Meanwhile, both PKSV and the Windows version of Red Alien should work using wine (at least they do on Linux).
Hola! Podries passar-me o fer públic el codi de l'SDSME? De fet veig que ja t'ho vaig demanar fa una mica mes de 2 anys :P. Igual que aleshores, voldria saber com funciona i intentar portar-lo a Mono per fer-lo compatible amb totes les plataformes.