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Recent content by cosarara97

  1. cosarara97

    Tool: Cosarara97's tools - Map and script editor

    Right, I missed those. In the data/commands.txt file, which you can edit, at line 136 it reads: "trainerbattle": {"hex": 0x5C, "args": ("kind, num, ?, startmsg, defeatmsg", (1, 2, 2, 4, 4))}, And it should read: "trainerbattle": {"hex"...
  2. cosarara97

    Well I would have expected an email instead of a PokeCo profile message, but whatever works lol...

    Well I would have expected an email instead of a PokeCo profile message, but whatever works lol. I guess the question is what do you want to do with the dissassembly once it's done. The problem with the method you described is that you won't be able to tell what's code and what is data, and...
  3. cosarara97

    Tool: Cosarara97's tools - Map and script editor

    That one's expected, not a bug :) Like I said in my last post, unless you specifically disable it by setting "#define PKSV" before the #include's, msgbox is treated as a macro (see the std.rbh file), which expands as loadpointer + callstd, so that it can be used like this: #include...
  4. cosarara97

    Tool: Cosarara97's tools - Map and script editor

    Ouch, the lack of testing is starting to show. Here is a new release fixing the space issue: http://www.cosarara.me/jaume/files/RedAlien_nigtly_08-08-2016.zip You should be able to use MSG_NORMAL, here is an example script which I've tested: #define PKSV #include "stdlib/std.rbh" #dyn 0x800000...
  5. cosarara97

    Tool: Cosarara97's tools - Map and script editor

    Hey, thanks for trying out my stuff. What you found were real issues in my program - thanks for taking the time to describe them here. I have fixed them all and uploaded a new version: http://www.cosarara.me/jaume/files/RedAlien_nigtly_07-08-2016.zip Oh, by the way, the AI script mode is used...
  6. cosarara97

    Tool: Mapping Editor [Cancelled]

    Hi! It seems I'm still not well known enough around here. Welp, the scripting problem was solved ages ago. To be fair, PKSV-UI works just fine in wine, but even then I made my own script editor with XSE and PKSV compatibility as well as some extra features: http://www.cosarara.me/py/redalien/ I...
  7. cosarara97

    Tool: Cosarara97's tools - Map and script editor

    http://www.cosarara.me/py/redalien/manual/#gui
  8. cosarara97

    Development: Standardization of PokéScript

    When you decompile, the only information you have is what's in the ROM. How would the decompiler know your original source had an #asm in there? EDIT: btw my tool has been around for a while.
  9. cosarara97

    Tool: Cosarara97's tools - Map and script editor

    I don't own a Mac, but I'll try to use a virtual machine to try to see what I can do (when I have the time, and that will probably be next week). Meanwhile, both PKSV and the Windows version of Red Alien should work using wine (at least they do on Linux).
  10. cosarara97

    Tool: Cosarara97's tools - Map and script editor

    Macs come bundled with only python 2, AFAIK. You'll need to install everything listed in the README file, using http://brew.sh/ or something.
  11. cosarara97

    Tool: Cosarara97's tools - Map and script editor

    1 - No, there isn't one at the moment, sorry. 2 - You are probably missing dependencies. Try running from a terminal.
  12. cosarara97

    Hola! Podries passar-me o fer públic el codi de l'SDSME? De fet veig que ja t'ho vaig demanar fa...

    Hola! Podries passar-me o fer públic el codi de l'SDSME? De fet veig que ja t'ho vaig demanar fa una mica mes de 2 anys :P. Igual que aleshores, voldria saber com funciona i intentar portar-lo a Mono per fer-lo compatible amb totes les plataformes.
  13. cosarara97

    Why Using A BIOS File Is A Thing You Should Do

    http://wiki.pocketheaven.com/index.php?title=GBA_BIOS
  14. cosarara97

    In that post you say: The third one is repeated, which looks wrong.

    In that post you say: The third one is repeated, which looks wrong.
  15. cosarara97

    http://www.pokecommunity.com/showthread.php?t=201077 One of those 0x080995AC is a 0x0809958C, right?

    http://www.pokecommunity.com/showthread.php?t=201077 One of those 0x080995AC is a 0x0809958C, right?
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