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Recent content by crafteej

  1. crafteej

    Tool: Pokemon DS Map Studio: Create Pokemon DS maps in 5 min [2.1 VERSION]

    I'm trying to import custom models for tiles and it's giving me an error saying that the texture it's supposed to be using does not exist in the folder of the OBJ file, even though it does. What could be causing this? Edit: Never mind, blender for some reason puts an extra space before the file...
  2. crafteej

    ROM Hacking, Patches, and the legal consequences

    I'm pretty sure that Nintendo legally has to do take legal action when these fan games and such get super popular, otherwise they could lose their right to defend their trademarks. They aren't being antagonistic or being disrespectful to the community or killing creativity or anything of the...
  3. crafteej

    In depth Advance Map tutorial

    It's fine that the maps you don't use sit there. you never know when you might need them, and if you are using a firered rom then there's still plenty of space. if you run out of space you can always expand the rom, which you can find a tutorial on. If you want to rename a map, click on the...
  4. crafteej

    In depth Advance Map tutorial

    Jst edit and rename the maps that are already there that you are going to use. It's much simpler that way. Creating a bunch of new maps will take up WAY to much space in your rom. As for loading .map files, just click File --> Map... --> Open Map. Then press the insert map button and insert it...
  5. crafteej

    In depth Advance Map tutorial

    It's not a good idea to try to delete maps. You can seriously mess things up. Plus, it's a pretty big hassle. I'd recommend just memorizing what kind of maps are in the map banks and going from there. For example, in firered, all the towns and routes are in bank 3, while dungeons are in banks 1...
  6. crafteej

    Help Thread: Patching & Emulation

    Turning on frame skip might help with the slowness issue if it isn't on already. I've noticed that if frame skip is set to 0 it runs slowly.
  7. crafteej

    [Tool] Problems inserting dynamic overworlds with JPAN's Firered hack appier

    it's a good thing i did this on a test rom because now the overworlds seem to be messed up.
  8. crafteej

    [Tool] Problems inserting dynamic overworlds with JPAN's Firered hack appier

    it's not working, and it doesn't seem to accept numbers with A-F in them either.
  9. crafteej

    [Tool] Problems inserting dynamic overworlds with JPAN's Firered hack appier

    I want to add dynamic overworlds to my hack, but the prompt box that asks me to choose variables doesn't seem to be working. No matter what number I enter it just pops up again and again and again until i close the program with the task manager. Is there a certain number I'm supposed to enter...
  10. crafteej

    [Audio] Help exporting multis and drums

    I was just wondering how I can export Multis and drums in Sappy. When I export samples, it only exports directsound voices.
  11. crafteej

    Help Thread: Music & Audio

    Thanks!
  12. crafteej

    Help Thread: Music & Audio

    How do you insert music in Firered without replacing any of the music? I assumed that I could just assemble a song in the empty song slots beyond the Teachy TV song. I've only gotten it to work in the slot #347(15B in hex), which is right after Teachy TV(#346, 15A in hex). I can assemble songs...
  13. crafteej

    FireRed hack: Pokémon Sea Temple

    one problem: it is literally impossible for a solar and lunar eclipse to both happen at the same time unless there are two moons in the Pokémon world, which there aren't.
  14. crafteej

    The stigma of certain ROMs

    Maybe if everyone hacks gen 6, the possibility of making full hacks could be realized much sooner! Unfortunately most people, me especially, don't have the knowledge to hack gen 6, so it could still take a while.
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