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Learning enough Ruby to tweak the AI is easy enough I'd call it middle school level. Look at the script on front page. You can copy the function style shown in the script. The conditions that do stuff are mostly ifs ending on an end at the same level of indentation. The score and weight of moves...
It is, for v19 and apparently v20. No idea if older versions are compatible with the included Animations.rxdata. I'd estimate about 92% of up to gen 8 animations are handled in some form. Minus PLA stuff. In the near future, we should have even better publicly shared animations though or at...
Is/will there be a check for Battle Bond? Seems necessary imo. v20 doesn't come with the form or sprite by default iirc... But that's easily solved by adding the gen 8 project graphics and PBS. Otherwise, all the logic minus the transformation animation is already in core v20. With the tiny bit...
Double-post-ish, but really looking forward to if the new Reborn animations can be added, a lot of them are dope improvements. One caveat though is keeping track of their project, as looking at the patchlogs, they are still occasionally updating their animations they feel could use improvements...
If code refactoring is happening, I'll lean on my first requests and comments in this thread. That is, making it even easier for people to locate where they should define G-max form exceptions (like Alcremie is right now) and streamlining the process of adding new D-max/G-max moves (new types!)...
Pokemon Essentials github-dev? It's not a ZUD issue. On default install with EBDX trainers looked big, but reducing trainer scale by half fixed it. I've never had sprite issues with the full vanilla Essentials, Gen 8 + ZUD stack or EBDX with them.
Why do I suggest github-dev version (or maybe...
A popular fan-game episode went into beta and is going public eventually. That might mean more public animations esp for annoying stuff like the Z-moves eventually when the embargo period ends \o/. Once Z-move animations are available maybe paste some of em in as Dmax move placeholders? That's...
@PorousMist326 I don't know because I'm not a Ruby expert. I come from Python and C-likes. I'm using most recent v19.1 and cross-referencing between StCooler's scripts and base v19.1, the only difference was when 0 then as opposed to when 0 ;. The biggest changes from v18 I can see is in what...
Thank you FL, you're amazing. Testing the modifications now. Will edit post when I have everything worked out and tested.
EDIT: Mostly everything seems flawless. Everything good in debug terminal after compiling. I'm very thankful because I know we were asking for a lot. For some reason I can't...
Kind of a necropost, but I was interested in this in myself and coded it how I think Rad Dev devs intended it to work. Quote: On the first turn this Pokemon is out on the field for, it gets a 1.5x Speed boost and a 1.2x Attack boost.
This should work for v18 and v19. Two parts like StCooler...
Thanks for the hard work. I made a modification of the move script if that's okay. I didn't want to do edits to status scripts or status graphics, so I removed all of them. Frostbite and burn can be treated as the same thing mechanically imo, although StCooler's status implementations are very...
Any chance anyone will work on compatibility with (broken link removed) To be fair, the two scripts are actually almost fully compatible, just that the scripts applying overlays simultaneously on the far right ADV page gets funky looking. If using a fully white advancedPokedex.png it would...
Thanks for the quick and detailed reply Lucidi. I'll take a look at what's done with Alcremie and post results if I figure out a good way to get the edits working.
Another thing I started wondering about is if the rb scripts in plugins need any editing, if I want to change a few types in the...
How would one go about defining different new types and abilities for G-Max forms? Basically an idea I'm toying around with for my project, take out all the Megas and roll some of their functionality and appearance into G-Max instead. Edits go in ZUD_dynamax PBS file sure, just wondering how...