Recent content by DarkCyborg

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    [Tool] First timing using Pokemon Game Editor and I always get errors.

    It was the version, v1.1 is not compatible with most of the tools.
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    [ASM & Hex] [FireRed] Gen 2-like High Critical Hit Moves

    Hi In Generation 2, moves with High Critical Hit Rates (like Slash/Razor Leaf/etc.) rises the Critical Hit Rate Stage by +2 instead of +1 (Generation 3 and later). Is it possible to change the current +1 back to +2 via binary hacking?
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    [ASM & Hex] [FireRed] Critical Hit Chances

    Hello folks! Well, I have the intention to include some RBY mechanics in FireRed, and thanks to some of people here, I was successful with some of them (i.e.: Hyper Beam glitch, full EVs/DVs and basic stuff). But in RBY, the critical hit rate of a pokémon is given by its base speed: CH =...
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    [ASM & Hex] [FireRed] Changing unfreeze chances

    Sorry, but I'm using Binary Hacking. I'd need to check the offsets where this value is stored, but I don't have any experience with decomps.
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    [ASM & Hex] [FireRed] Changing unfreeze chances

    Hi! In FireRed, a frozen pokémon has 20% of chance to unfreeze (thaw) every turn. Is it possible to change this chance?
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    [ASM & Hex✓] (Fire Red) Increasing the EV gain from Vitamins

    Not sure if that's right: FD01 = 64769 FFFF - FD01 = 65535 - 64769 = 766 766 - 256 = 510 (old cap) F905 = 63749 FFFF - F905 = 65535 - 63749 = 1786 1786 - 256 = 1530 (new cap)
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    [ASM & Hex✓] (Fire Red) Increasing the EV gain from Vitamins

    How have you removed the 510 total EV cap? I looked for it everywhere and couldn't find (unless, of course, you used decomp). Had to do this whole thing to "remove the 510 cap": https://www.pokecommunity.com/posts/10094198 And still had to remove vitamins from the game, as they completely...
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    [ASM & Hex] Leech seed Gen IV nerf fire red mod

    If you find a way to do the same with regular Poison, please share. There's only the solution for Burn (as it was a gen 6 change).
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    [Battle] Any way to remove critical hits

    You're welcome! Actually, changing only the first value was expected to not work on your tests, because you were using Slash, which has a +1 CH modifier ^^ I recommend you to change that last 01 to FF as well, otherwise things like Farfetch'd + Stick + Dire Hit + Slash will always crit (100% to...
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    [Battle] Any way to remove critical hits

    Well, there's the CH table on this post: https://www.pokecommunity.com/posts/8495151 It looks like the divider for Critical Hit chance (ex: 0x10 = 16, which means 1/16 for no CH modifiers). Maybe if you put 0xFF, you can make it 1/256, but I'm not sure. That's not 0, but 0,4% is nice...
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    Quick Research & Development Thread

    Making the EVs more "RBY/GSC-like" on FireRed RBY and GSC are known for supporting "full EV spread", as the 510 EV limit didn't existed at the time. Bringing back the old Stat Exp system would be a very hard task, but I found a way to simulate the full EVs from past gens by limitting the max EV...
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    [ASM & Hex] [FR] Vitamin EV Limit

    In Pokémon FireRed, is it possible to decrease/change the max EV limit that can be reached by using Vitamins? (i.e.: normal value is 100, I want it to be 64) I reduced the max EV value per stat to 64 (using this), but vitamins are not affected by this cap. (btw binary hacking, I'm not using...
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    [Battle] Cant change BPs, (effect) accuracy, PP and effects of moves in PGE?

    You're using the wrong button to save. Use this one:
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    New Learner here

    Welcome to PokéCommunity! Well, the first thing you need to create a ROM Hack is a ROM, of course. I cannot link you a ROM, so you'll have to search it for yourself. However, I can advise you to which Pokémon game you should choose to create your ROM Hack. Since you're new to ROM Hacking, a...
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