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The Pokemon games use uncompressed strings. And they are easy to repoint and work with.
Here is a table file:
00=
01=À
02=Á
03=Â
04=Ç
05=È
06=É
07=Ê
08=Ë
09=Ì
0B=Î
0C=Ï
0D=Ò
0E=Ó
0F=Ô
10=Œ
11=Ù
12=Ú
13=Û
14=Ñ
15=ß
16=à
17=á
19=ç
1A=è
1B=é
1C=ê
1D=ë
1E=ì
20=î
21=ï
22=ò
23=ó
24=ô
25=œ
26=ù
27=ú...
I have a spreadsheet file that contains a bunch of useful information for those who like to keep organized when scripting. With it, you can quickly reference and grab information in a easy to read format.
Credits for the information are on the last sheet.
Click picture to download
We may be on the wrong foot from an earlier conversation, but my only bit of advice would be to keep the syntax as simple as possible. XSE does a fine job of making sure that things are easy to read at a glance. There really is no need for syntax from languages like java or c++.
Darthatron, dear. You're not listening to what I am saying.
I've updated the x/y cursor positions for each town and route to the new locations on my map. I open up the map in "Long Port" (My first town, in a whole new position on the world map) and the cursor will appear in the proper position...
That's not it. Or, it does not cover what I was asking. I've updated the positions of each route/town x/y already.
On the Town Map, as you travel along a route, your position on the Town Map is offset by your position on the route. (Say the new route 1 is at 5,5: When you first start on the...
So, on the Town Map Item (in FireRed) when you move along a route, your position changes as well. Has anyone found out how your position on a route affects your position on the Town Map item?
I would really like to know, as I have routes on my World Map that go horizontal instead of Vertical...
Just curious if anyone has figured out how you're position on a route affects the world map position?
For those who can't remember: When you travel along a route, the world map updates your position.
I was wondering if anyone has found a way to change how the routes affect world map position...
Yes, however yours was hard to follow and had a few things mislabeled. Also you did not have Fire Red in your list. (Another note was I never saw your list, however it's a bit late now.)
Hmm, I will also add a link to yours in my first post.
Also not to sound moddish but.. if you really wanted...
My overview, They are a bit old however they should be accurate.
The Fire Red one was not done by me, however I seem to have lost the original authors name. Pity.
Also there was a tutorial like this one that I was not aware of, to be fair, I will link to it...
The Mario 64 Rom was uncompress by a hacker called VL-Tone, a full featured level editor is on the way. But that is off topic.
I am glad to see someone with skills good enough to hack Gold and Silver into a Advanced Generation. Good work.
It is mario.
And who cares if nintendo is going to make a game like it? You could say the same thing about the people recreating gold.
Still would love to see peach bombs from Super Peach* Rpg though =p.
Good Luck Princess Peach!
*Its really Mario for you people who cant take a joke.