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That's a bunch of great info there.
For the ninth byte, is this also determining Attack Moves and Special Attack Moves? (32 for Special Attack Moves and 33 for Attack Moves)
200TH POST LAWL
Good, simple post and very easy to follow. Glad to see it is for XSE instead of PokeScript. I will for sure look back on this again when you have posted more info.
Hopefully you've already made some progress on this because with only two people it's gonna take a long time to finish... you've done a great job so far!
#org $start
lock
faceplayer
message $1
boxset 6
release
end
#org $1
$1 1 =Hi.\nWelcome to Redport.
After I compile the script, I go and test it in VBA. But when I talk to the person, a weird triangle appears in the top-right corner with a symbol in it. After that the game freezes. Any help?
I posted this in thethethethe's scripting tutorial, but I think that was the wrong thread.
After I compile the script, I go and test it in VBA. But when I talk to the person, a weird triangle appears in the top-right corner with a symbol in it. After that the game freezes. Any help?
Ok, I've got one problem. After I've compiled the script, when I go and talk to the person in the game, a weird symbol appears in the top right of the game screen. Then after that, the screen goes blank.
?
It means it changes every Bulbasaur in the game. Sadly hex editing is drastically shadowed by programs. Nice informative tutorial though, cleared up alot of stuff for me.