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Recent content by Dinisk

  1. Dinisk

    [Graphics] Is it safe to change the 7 row palette?

    I change the Tileset of the map, but I noticed that the 7th row(advance map) of paint is mostly filled with emptiness. What is it connected with?
  2. Dinisk

    [Map] Increasing # of OVerworld Sprite FR

    switch from version 1.92 advance map-> 1.95 I did not receive pop-up notifications (it helped me).third point. Usually he returns to the main character. If he doesn’t see the new sprites. open hxd goto 5F2E0 put F0 (240) in dex max sprite
  3. Dinisk

    spawn hero after lose

    Let's say, before reaching the pokecenter, I lost in the grass pokemon(faint) and how can I teleport to a town to a certain person? as well as there is a list of saving progress. After losing, you teleport to the pokentsentr. And it depends on the progress of the game. How to calculate it? The...
  4. Dinisk

    [ASM & Hex] Trainer ID with ASM

    do you mean to use thumb. to align two bits per command? do I understand correctly?
  5. Dinisk

    [Script] spritebehave not work after movesprite(2)

    after 52 hours of various manipulations, I realized where the error was. Look to prevent the same. goto lvlscript 03-> compare 0x4050 0x1 if 0x4 call @01 compare 0x4050 0x3 If 0x4 call @02 end #org @01 movesprite2 0xF 0x4 0x1b //return* end #org02 //it s not work because it worked @ 01,i...
  6. Dinisk

    Finding the region map tiles in unLZ-GBA

    it happens when you insert images unlz. It moved and stay in a different num. (I watch the video on this channel myself)use scroll number or use deep scan.to remove deep scan, delete spr.younameroom files to return to normal mode.I hope I helped you
  7. Dinisk

    [Script] spritebehave not work after movesprite(2)

    after using movesprite (2), the sprite teleports to the indicated point and does not walk (spritebehave 0x2). I need instant teleporting (movesprite) then put spritebehave 0x2 and of course if I leave the map and come back (movesprite2). If I use all three of them, then the sprite does not move...
  8. Dinisk

    [Script] the variable is not readable after the event

    it seems I understood. var value checks what value of the variable you have at the moment, and at the beginning of the script put another value so as not to repeat the action of the script
  9. Dinisk

    [Script] the variable is not readable after the event

    for starters, I created a level script 02 var 4050.(and on spawn hero this offset script) in the start var 0x4050 = 0 ....#org @main.... setvar 0x4050 0x1 ->activate one time script(its work) //the script starts the animation of the machine at the beginning //after clicking on the script, its...
  10. Dinisk

    [Audio] Newbie needs help : Sappy

    1. you import a track without sound instruments. (Voice table you may notice that in some tracks the guitar is playing, in other pianos, in fact, they can either be separated by a voice table or two instruments will be included in the voice table but have different instruments. 2.in anvil studio...
  11. Dinisk

    [Script✓] repeat msgbox in case answer msgbox 0x5-> no

    Thanks your script worked. yeah,my lvl language eng very deep on bottom.May be simpler add post image and in text. Msgbox 0x5 hard understandable by structure and add repeat msg in case (i hope you understand my minds)
  12. Dinisk

    [Script✓] repeat msgbox in case answer msgbox 0x5-> no

    I want to make a scene. The professor asks with msgbox 0x5 yes or no. If yes-> the scene goes on, if no-> another message comes out (hmm .. repeat your answer) and after that the message msgbox 0x5 repeats. It sounds pretty simple yes? I'm wondering where I made a mistake. When I click yes, it...
  13. Dinisk

    [ASM & Hex✓] Disable/change song playing in Oak's Intro (FireRed)

    gba intro manager? and exhibiting such a high number of music, which is simply not in the list
  14. Dinisk

    Graphics: Fire Red Overworld Sprite Resource

    Can I put d / p / pt here?
  15. Dinisk

    [Script] lvl script 03/05 not working.

    it says here to use it for ow at the end of the textbook (I completely solved the problem by installing spritemove2,ty) https://www.pokecommunity.com/showthread.php?t=306481
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