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Recent content by DNA_Dan0

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    Progressively Revealing Region Maps (With Marin's Better Region Maps)

    That is correct! The line: if ($PokemonGlobal.visitedMaps[route[1]] && @region == route[0]) || ($game_switches[route[6]] && @region == route[0]) First checks to see if the player has visited the Map ID set in HIDDENROUTES, if so, it will always display the location on the map (I can't seem...
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    Progressively Revealing Region Maps (With Marin's Better Region Maps)

    Thanks! And thank you for the suggestion! I hadn't thought about that scenario, so I added a few modifications to my code (edited the post). And luckily you suggested it too! I found a bug with Marin's original code, it wouldn't load different regions properly. Namely if you entered a new...
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    Progressively Revealing Region Maps (With Marin's Better Region Maps)

    Hello Everyone! I recently finished a thread where I inquired about progressively revealing the region map to the player, i.e., the player starts with a blank map without any routes or towns, and as the player travels to each new area, the map gets updated to reveal each new location on the...
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    [Custom Feature Question] Progressively revealing region maps?

    Rather than editing my last post, I thought I better do a full new post explaining everything I've done to add progressively revealing region maps to the game (using Marin's Better Region Maps script), now that I found a solution to the text display! The only thing left to do is check whether...
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    [Custom Feature Question] Progressively revealing region maps?

    EVERYONE!!! I found a solution! But there's a little more work to be done to fully implement the feature. First off, I'd like to say thank you all so much for the help! It's been quite the adventure with all of this and all of your suggestions have been fantastic. BUT I FINALLY DID IT! I...
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    [Custom Feature Question] Progressively revealing region maps?

    I was poking around in the Sprite_Resizer mainly, as there is code in there that deals with the size of the window as well as directly calls upon DEFAULTSCREENWIDTH and such. I couldn't really get anywhere with that though. But I agree, that it seems dangerous to change the game size mid game...
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    [Custom Feature Question] Progressively revealing region maps?

    Thank you for the compliments! I appreciate that. I'm trying to find out how to do this just as much as anyone else is who happens to read this thread, so it only makes sense that I try to figure it all out too! Plus I'm still learning, so I find trying things out practically is the best way...
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    [Custom Feature Question] Progressively revealing region maps?

    Ah! Thanks for the correction! I'm still new to Ruby so I obviously still have much to learn. With this small oversight I was able to do a bit more troubleshooting. And through some more troubleshooting, I've come to yet another impasse with my original question! So it turns out...
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    [Custom Feature Question] Progressively revealing region maps?

    That's awesome Tsuina! But not quite what I meant, I'll be more clear here. We might figure out how to adapt your code though! So your code does work successfully! For what you were trying to get it to do. But Rather than simply scaling the window to be larger, what I need is for the game...
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    [Custom Feature Question] Progressively revealing region maps?

    To answer this: I would like my region map to be just the land area, without any routes, towns, water routes or anything. I want the player to explore the world organically, and as they explore, the map fills in where they have been. Basically I don't want the player to know what's at the end...
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    [Custom Feature Question] Progressively revealing region maps?

    Thanks again Tsuina! I checked out your "script list for events" thread and I see what you mean. That could possibly work! Displaying an image along side other images is basically what I was talking about with my original question. However, using Marin's Better Region Maps Script adds a...
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    [Custom Feature Question] Progressively revealing region maps?

    After a bit of testing, I stumbled across a base feature in Essentials that I had completely forgotten about, the hidden islands. It works to use this feature to list all of the routes and cities on a blank map (no routes and towns, just the landscape), revealing each route and town as the...
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    [Custom Feature Question] Progressively revealing region maps?

    You know, Tsuina, you might have just solved this! The item idea is a good one, perhaps adapting the town map item. The issue with having multiple pictures for the item is that if the player decides to go left instead of right, then there will need to be an entirely separate series of pictures...
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    [Custom Feature Question] Progressively revealing region maps?

    I was thinking of having a feature where as the player enters routes and towns, the region map gets updated to show the new area. Think sort of like routes and towns getting added in like train track pieces as the player arrives at each of them. Perhaps the map is covered by a sort of "fog of...
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    [Other Question] Missing é in Pokémon's summary page

    Ah! That was it! I wouldn't have thought to check the encoding. It was in ASCI, but with a quick conversion to UFT8 it solved the issue in the game. Thank you for your help HM100!
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