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- Seen Feb 21, 2021
I was thinking of having a feature where as the player enters routes and towns, the region map gets updated to show the new area. Think sort of like routes and towns getting added in like train track pieces as the player arrives at each of them. Perhaps the map is covered by a sort of "fog of war" kind of thing, or my original idea of having the map be something the main character "draws in" as they explore the world. I couldn't find any sort of tutorial online or even anyone talking about this, be it with RPG Maker XP or Pokémon Essentials. I thought that this could theoretically be done by warping the player to a new area that looks like a region map, that way events can reveal new routes once switches have been activated. But this might cause conflicts with the fly system or the pokémon encounter map in the pokédex. It's all a little too complex for me to figure out.
I have no idea where to begin scripting this sort of thing, or if even people would like this to be a feature in a Pokémon game in general. What are everyone's thoughts on this idea? Is it even possible with Essentials?
Edit:
A solution has been found! Visit this thread here for the most up to date code.
I have no idea where to begin scripting this sort of thing, or if even people would like this to be a feature in a Pokémon game in general. What are everyone's thoughts on this idea? Is it even possible with Essentials?
Edit:
A solution has been found! Visit this thread here for the most up to date code.
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