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Recent content by DoctorKoolMan

  1. DoctorKoolMan

    [Other] Looking for data in CFRU...

    Thank you much for the reply!
  2. DoctorKoolMan

    [Other] Looking for data in CFRU...

    Not sure if this is the appropriate place to post this. I am using DPE and the CFRU for my hack, and am looking to edit the data relating to Weather and Terrain. My hack is using a different take on PP and Power Curves for battles that last a tad longer, and in my playtests I am finding that...
  3. DoctorKoolMan

    [Other] DPE Woes

    Yup, its possible you already have an edited version of A-Map 1.95 that was designed to read a certain popular Rom Base at its time. Youll want to change it to whatever number of pokemon you have in your data.
  4. DoctorKoolMan

    [Other] DPE Woes

    Found the offset 1. Close A-Map 1.95. 2. Open it in your hex editor. 3. Go to offset 0x77DD5 4. Change "9B 01" You change the 9B 01 to the number of Pokemon in your Rom converted to a Hex Value and then write it in 'little endian', which just means each set of 2 values goes backwards. With a 0...
  5. DoctorKoolMan

    [Other] DPE Woes

    I forget the exact values, but in order to read expanded pokemon in A-Map you need to use an edited version of A-Map 1.95 (you should be using 1.92 for everything else as 1.95 is VERY buggy). Try and search for forums for talk of it, but you essentially need to open A-Map 1.95 in a hex editor...
  6. DoctorKoolMan

    Pyxal's Complete FireRed Upgrade Guidebook

    Thanks for the reply! So I can still edit a rom with the hacking tools (I know I must edit the ini) after I have DPE inserted. Just not CFRU? Visualizing the data im working with in G3T and Hopeless Trainer Editor helps me a lot haha. The value of CFRU seems unmatched so if I have to do all...
  7. DoctorKoolMan

    Pyxal's Complete FireRed Upgrade Guidebook

    Thank you very much for the tutorial! I got it all working and even managed to mess around with a few files in the CFRU to try and understand it and see if the outcomes I expected happened in the compiled rom and they did! A few questions I have tho. How exactly does this iteration of the DNS...
  8. DoctorKoolMan

    Different Type Effectiveness in Hacks

    I'm down with it, much more than I am with added types It should also be done in the name of balance and adding type diversity Should be careful to not get too carried away with it, maybe keep it to less than 15% of your regional dex would be a good line to stay under Most importantly make it...
  9. DoctorKoolMan

    What is your most disliked aspect of ROM hacking?

    Scripting I've always struggled with learning other languages, despite near straight As in other classes that came with a lack of paying attention and studying. Spanish, Sign Language, Coding - it took 10x the effort to pull Cs in those classes as it took to get above 100% in physics back in...
  10. DoctorKoolMan

    What's the best way to add difficulty? Pros & Cons

    Squirtleinatorinator got it right Battle Style Set, No spamming items, and give the pokemon EVs/IVs (or removing EVs from your game so you dont overscale too hard) Then give gyms and other rival battles full teams and you got something thats engaging but still lets you use a team you want to...
  11. DoctorKoolMan

    Code: Complete FireRed Upgrade

    Perfect, exactly the table I was trying to find! Appreciate the help.
  12. DoctorKoolMan

    Code: Complete FireRed Upgrade

    Thanks for the response. But I think there was a miscommunication with my concern. I am aware I can alter the learnsets in the files before I apply the engine. My issue lies with altering the data of the moves themselves. Example. In my hack Crush Claw is the Signature Move of Braviary and...
  13. DoctorKoolMan

    Code: Complete FireRed Upgrade

    This project looks fantastic and like a great way for people to ease into some of the more complex aspects of rom hacking! Question. If I were to apply this engine to an in-progress hack, would I still be able to load the rom in popular gen3 tools like G3T? My hack has each Pokemon knowing a...
  14. DoctorKoolMan

    Fixed IV Spread (FireRed)

    Tried searching around for answers, but I'm looking to see if its possible to make all Pokemon in the game have the same total amount of IVs. I've seen this discussed as a possibility for Decomp hacks, however my in-progress hack is with binary hacking and not Decomp. As in, each Pokemon...
  15. DoctorKoolMan

    [ASM & Hex] Would it be possible to change how Status Conditions function in FireRed?

    To start I was going to try and change Burn to inflict 1/16 of a targets HP so it wasn't inherently better than Poison. I checked the offset at 0x01856A and it is 00. I'm assuming the bytes related to the Burn condition are more than just this one byte. If anyone knows of a threat or other...
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