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Tool needed :
-Crystal Tile 2
-Any hex editor
1) Decompress arm9 binarie:
Open your rom with Crystal Tile 2
Click on the ds logo
Right click on FSI.CT/arm9.bin and click Extract
Don't close Crytal Tile 2, you'll need it again
2) Edit Arm9 binarie:
Open arm9.bin with an hex editor
Look for...
I have a question: can I edit edit nsbmd files converted in obj without the texture files?
Because I can't export the obj model into imd without the textures files...
And I got an another question : I have decompressed mmodel.narc in pokemon Diamond and I found btx files that contained...
So, I'm getting back into the ds romhacking and I have several questions :
1) How can I find Hex adresses of palettes in pokemon diamond ? I cannot find the values of palettes in DeSmume, like I used to do in VBA.
2) Can I have to edit nsbmd files without having to do it manually? It's really a...
Hi, I'm planning to make a software to build pokemon games for nds using the engine, like AdvanceMap. As the code will be open source, you can implement new functionnalities and share to other users.
For the moment, I'm writing the battle system and it takes a lot of time to insert all the...
Hi,
I've working for a couple week on a pokemon engine for DS. I'm planning to make everything open source, with a map editor and a script editor.
I've created a little exemple( with kymotonian graphics:http://kymotonian.deviantart.com/ ). It's like a R/S/E remake
Features:
16x16 Tile engine...
Hi, i was wondering if anyone is interested in developing an engine for DS instead of trying ton rom hack DS pokemon. A 2D pokemon engine is not that hard to develop and there's examples over the internet.
I'm not asking someone to do all the work, but I'm asking people if they are people...