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Took a look and seems like you have a duplication definition of `OBJ_EVENT_PAL_TAG_1` which was causing an exception. It shouldn't fail in that case, but fixing that allowed for it to load properly.
Feel free to file a bug on the github page, even better if your project is something I could clone and load up. One thing that did change at some point is that I supporting multi-line struct definitions for data\object_events\object_event_graphics_info.h, they look really nice in code but...
Sorry about that, looks like I donked up loading from a clean tree in 0.1.2. That's what I get for only testing in my project. Should be fixed now.
I have some plans to make troubleshooting and other things easier, but I've been busy with work lately so not much time to put into pokemon related...
As was noted in one of the other responses, the releases section on github has some prebuilt binaries. If you want to build it yourself you just need Visual Studio 2019(+C# development tools) to be able to open the project solution.
PokeEmerald Decomp Tools
Hi all,
I've lurked for a while, but decided that I should actually maybe give something back. I've been working on a rom hack in my spare time and developed a few tools to make it easier to interact with the decomp codebase. I've done some testing in my own rom hack...
Yeah, I had a very similar experience with things like sprites. My wife is working on the hack with me and she has ~0.001 experience coding, so anything touching multiple files is difficult for her to navigate.
I may not get around to posting the thread for a few days, but here is a preview I...
Oooh, are you planning on making a thread when that is ready?
As for myself, I wrote an overworld sprite editor that I plan to throw on github in the next day or two.