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I am not that fluent with this tool at all yet myself so i cant say if this editor can do that
but a simple script editor should be able to with ease if you know how to set it up
seems the creator of this tool has been silent for a while now, hopefully he/she/who has entered a busy time and will continue in due time, not that this project has been abandoned
Alright so I've at least got to try the rom out with the "fixes"
Very oddly the antidote one still ends up as an sooth sack
I've ateast confirmed that keeping "hidden item number" empty does not effect as it will drop 1 at least
And that the matter of "global hidden item number" fixed the ones...
Alright getting back to my edit 2
to start with I found that some hidden scripts have item number set to 0, ill be trying with one to see if that might be an issue
I have confirmed that the global hidden item ID (which is used to set flags abou having found the item yes or no) is set to 1 for...
dont know if you got to it, but in case you did, then i sadly have to say it did not stick.
EDIT: ok so what i noticed is that encounter data does get saved when switching maps
so it seems to be the tiles (I have not changed scripts this time so i dont know about those)
Edit2; at least I got...
I dont mind so far to have such a list of files, backup is one thing but i found it fun to see how much i am doing with this tool based on my number of saves haha
admitted it would be smaller if i dont have to save and reload each time I switch between maps haha
to which i started to think...
LOL I certainly have not been playing around with this tool
my entire download screen is filled with my "saves" from this tool 😂
now if only you fix the bug when switching maps that the changes still show XD
Still wish to add to the warps an "Warp identity" cause when multiple warps exists on a single map (like mt moon), you need to figure out which warp it was (as the cursor/ selected tile location stays in the same spot)
we got the warp destination showing the warp identity but no identity making...
seems its not possible yet to adjust map layout data, bummer i wanted to add a fourth layer to mt moon so i figured ill overwrite sevii isle 6
but it being a 1x1 tile map size XD
guess htta not working yet has to do with the system not being able to read from altered locations and for this it...
So I found something else about the warp's
you have nicely listed the bank, map and warp destination
but the warps themselves dont seem to have an indication of which destination the themselves are
little suggestion / performance notice.
when having a tile and using it to drag across the map, the first tile is often ignored so you need to move back, as that you need to move very slowly (which for my little play in the viridian forest is a bit of a bummer, selecting a noticing tile and...
so i found an other bug
just as that about the first tile in the second list being blank and in game look funky (causing me to readjust maps to work around it haha)
the SS Ann is utterly and completely glitched up
I love how quickly you manage to update this system ^^
now if i can create new scripts (have to check haha) then I can add some more cut tree's to my roads ^^
in time i also want play with wild pokemon interaction scripts, but outside some event give away wannabe's, most will be with new...