Drake Baku
Draconian Dragon Prince
- 110
- Posts
- 8
- Years
- holland
- Seen Feb 2, 2022
normally i work on my pokemon data first and map last, but seeing your chosen path of progress i guess ill be having some fun working in reverse this time haha
I decided to take some screenshots of how this looks on my phone. A lot of these where taken in dark mode since it was pretty early so it default that way: https://imgur.com/a/sCvJRed
A lot of these where taken right before you pushed your last update, but the animation editor was the only one that I spotted any main changes to for display. I also noted ui that scrolled, meaning they weren't a real problem.
I tried opening a couple hacks I had on my phone too (which I knew wasn't decomp based), one didn't open while one was mainly still Emerald, left screenshots of those in the album too.
The load times is way better when opening a map, but I would like to suggest having the Pokémon/Monster tab being the default when you open a rom. It takes 5-20 seconds to open a map for me, adding to the start-up time.
May I ask if know what the license will be? Also is there some way to credit your code, upon release that is. Great work. Looking at the unminified code, it looks neat and very organised.
so new question
when it comes to saving, do i have to save each map each time i wish to switch to an other?
i went back to an other map to confirm i did things right connection wise and i had to redo my changes
I was kind of expecting that the changes would remain when i switch maps XD
guess ill have to see how the saving system works further then haha
but would i need to reload the rom each time i switch to a map after having done one?
NVM that one
bit it is a little annoying that if i switch to an other map and then return (cause i forgot something or wanted to check something) that the map shown to me reflects zero of the changes i did until i save and reload the editor with the newer file
but yeah beyond that this is really working nicely, cant wait till the script editors and adding new encounter data are added ^^
so i found an other bug
just as that about the first tile in the second list being blank and in game look funky (causing me to readjust maps to work around it haha)
the SS Ann is utterly and completely glitched up
Suggestion: add a goto button on a warp so it leads to the destination map
Still wish to add to the warps an "Warp identity" cause when multiple warps exists on a single map (like mt moon), you need to figure out which warp it was (as the cursor/ selected tile location stays in the same spot)
we got the warp destination showing the warp identity but no identity making it harder to figure out what goes where (especially if you worked on altering the map and forgot to adjust the warp locations using other tools and tricks to figure out what goes where making a chaotic setting of "which warp was which again?" (currently having that exact issue myself now haha))
LOL I certainly have not been playing around with this tool
my entire download screen is filled with my "saves" from this tool 😂
now if only you fix the bug when switching maps that the changes still show XD
I will hopefully get to fixing the map switch issue Monday!