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Recent content by dude256

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    Even more Pixel art!

    @Vaati-san: Thanks for the support =3 @Nashie1: Lol, pokemon + steroids...scary combination. @Maneachicken: Heh, no the lizard isn't going into a hack. I've got my own game engine programmed, thats where all this stuff is being put 'into'. @Allstories: Thank you very much. I've got more on the...
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    Even more Pixel art!

    I'm revamping that old project I posted awhile back, that green critter is the new 'starter' Except I will have to shrink him down about 15~20%. The swinging and walking are being used for the male hero. He gets to fight along side his 'summons'.
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    Even more Pixel art!

    Hey everybody I'm back for a bit, been playing around with my project alot and decided to increase the resolution. Also before anyone asks I'm also "Dhaos" at both pixelopolis and pixeltendo...and pixeljoint lol. Heres some of the latest test graphics: Doing some frame rate tests for my...
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    Tbone's Comic Factory

    Did kip get slammed into a sign?!...;_; I loved the button press, that was sheer genius. Your comic's randomness is truly entertaining XD.
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    Pokemon: Digital Network Upgrade

    Sweet update, that 'pixel detection' is rather cool, reminds me a bit of the dbz advance games' scanner. You might be able to include secrets by using that detector on walls (might reveal a clue to a hidden item or passage, etc). Alot of promising stuff is comming from your game.
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    Hiccup's Little Sprite Showcase

    Neat sprites. The skateboarder is cool. The chick on the bottom has very huge arms though o_o.
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    Pokemon Legends~working title~

    I really like the penduleye and opinidoom alot, really sweet designs. Frongue is awesome too o_o I mean those are really cool ideas... *wishes I thought of them* Your game is again turning out even better =3.
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    Summoner's Legacy

    @Krusty: Kinda sorta both. I done art for 3 professional games (power puff girls snowboarding for www.glu.com) and the other two haven't been released yet. Summoner's legacy is purely my own creation, to see if I can do it all on my own instead of just art. @Sketch: I'll be using the same...
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    Summoner's Legacy

    The final version will feature front and back views of each battle sprite, facing each other correctly XD. Btw the particle animation program is about 70% complete, and I worked on some new environments (expanded the town alot and added more nature tiles). So everybody will have alot to look...
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    Summoner's Legacy

    Once I can save/load particle animations I will be working on environments ^_^. The particle animation program is about 40% done, you can select particles and adjust their coordinates and color. Still need to implement saving/loading and playback. If nothing breaks it should be done in about 2...
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    Summoner's Legacy

    Lol no 'maker' was used. Its all hand coded... it'll run on a pc with directx9.0 installed.
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    Tbone's Comic Factory

    Lol #6 was the best XD! #7 lost me though...I'm still not quite sure what happened.
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    Sephi's Sprite Generation

    Thats an interesting design, I think that's the real eye near the tip/face XD
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    Sephi's Sprite Generation

    Quite interesting sprites you've got there. Designs are pretty cute. Rago could use some stubs for arms maybe.
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    Summoner's Legacy

    @Hyperion:There will definately be back pics, I just haven't had time to do them. In that update above, I forgot to mentioned I had to recode over half the game engine because a function (*pointer) bug, some variables weren't storing the damage data correctly u_u. @Kumamon: Thanks again and...
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