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I edited it around and it worked (code below) :)
Thank you very much for your help and efforts, very much appreciated :D Without 0x828 I would have been stuck at square one. Thanks:)
The XSE one didn't work, so I recreated one from the ground up. Works great until he has to move out of the way. Without a pokemon, he doesn't let me pass. But with a pokemon, he acknowledges I have a pokemon and says I can pass, but doesn't move. Can you check it please?
Yeah, it's supposed to do this:
There is a pathway blocked by Oak's scientist, and he will only allow me to pass if I have at least one Pokemon.
What you told me worked, but only when I have a pokemon. However, before getting me starter, he does not even interact. I can't get him to say "I...
Hey everyone. I understand the title says do not request scripts, but I have been annoyed by this script for the whole day now. It just doesnt work.
I need a script where a guy will not move out of the way until I have AT LEAST one pokemon with me.
for example, this is what I tried doing (i...
Yeah, thats what I meant, which mapping you like "better". I suppose the title of the topic is a bit misleading.
Of course a hack needs all types of maps to be original and comfortably playable.
But what I meant was do you like mapping horizontal or vertical.
-changing title-
Which do you prefer more? Mapping horizontally or vertically?
Like, the overall sizing of the map, vertical or horizontal?
EDIT: Topic title changed due to the confusion / misleading title.
If my scripting skills are still as good and/or recovering even now:
^You missed some commands in the script. Here, the fixes are in bold(try if it works):
Yeah, you're right, but the last time I had anything to do with hacking/scripting was 2007, my JOIN DATE: July 2007. I quit around September 2007, and now returned in april 2009! I forgot so much, and everything is so much updated and the like, it's all so weird despite I knew all this stuff...
I meant:
#dynamic 0x800000
#org @start
lock
faceplayer
checkflag 0x828
if 0x0 goto @give
end
#org @give
givepokemon 398 20 139 0 0 0
setflag 0x828
And obviously the MSG/buffers. Using msgbox 0x6(common) for each buffer. From there I believe he knows how to place buffers, thats why I didn't...
Use it like this:
HOW TO USE IT:
To use it, COMPILE it with XSE or PKSV, find the first offset in the compilation log, and copy it without the $. Go to-->AdvanceMap, click on the person who you want to give you the pokemon, in his/her OFFSET box, paste the offset you just copied. Remember to...
COMMENT: The map is somewhat average, but a lot of tile errors are spotted, plus the fact that the palletes are way too dark...
What? What do you mean errors? Can you examplize some of the tile errors?