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Recent content by ElusionM

  1. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Ok, I updated the tile warp script, and now it's better, but as soon as I step on the tile the game freezes.
  2. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Trying to make a tile warp, but when I compile, PokeScript gets an error "has stopped working" and closes: What's wrong there?
  3. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I edited it around and it worked (code below) :) Thank you very much for your help and efforts, very much appreciated :D Without 0x828 I would have been stuck at square one. Thanks:)
  4. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I meant it didn't work even when I translated it into PKSV :) And yeah it's no.4 now:)
  5. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    The XSE one didn't work, so I recreated one from the ground up. Works great until he has to move out of the way. Without a pokemon, he doesn't let me pass. But with a pokemon, he acknowledges I have a pokemon and says I can pass, but doesn't move. Can you check it please?
  6. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Yeah, it's supposed to do this: There is a pathway blocked by Oak's scientist, and he will only allow me to pass if I have at least one Pokemon. What you told me worked, but only when I have a pokemon. However, before getting me starter, he does not even interact. I can't get him to say "I...
  7. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Hey everyone. I understand the title says do not request scripts, but I have been annoyed by this script for the whole day now. It just doesnt work. I need a script where a guy will not move out of the way until I have AT LEAST one pokemon with me. for example, this is what I tried doing (i...
  8. E

    How do you prefer maps? Vertical or horizontal?

    Yeah, thats what I meant, which mapping you like "better". I suppose the title of the topic is a bit misleading. Of course a hack needs all types of maps to be original and comfortably playable. But what I meant was do you like mapping horizontal or vertical. -changing title-
  9. E

    How do you prefer maps? Vertical or horizontal?

    Which do you prefer more? Mapping horizontally or vertically? Like, the overall sizing of the map, vertical or horizontal? EDIT: Topic title changed due to the confusion / misleading title.
  10. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Use the "hidesprite" command. hidesprite 0x(sprite person event number)
  11. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    If my scripting skills are still as good and/or recovering even now: ^You missed some commands in the script. Here, the fixes are in bold(try if it works):
  12. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Yeah, you're right, but the last time I had anything to do with hacking/scripting was 2007, my JOIN DATE: July 2007. I quit around September 2007, and now returned in april 2009! I forgot so much, and everything is so much updated and the like, it's all so weird despite I knew all this stuff...
  13. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I meant: #dynamic 0x800000 #org @start lock faceplayer checkflag 0x828 if 0x0 goto @give end #org @give givepokemon 398 20 139 0 0 0 setflag 0x828 And obviously the MSG/buffers. Using msgbox 0x6(common) for each buffer. From there I believe he knows how to place buffers, thats why I didn't...
  14. E

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Use it like this: HOW TO USE IT: To use it, COMPILE it with XSE or PKSV, find the first offset in the compilation log, and copy it without the $. Go to-->AdvanceMap, click on the person who you want to give you the pokemon, in his/her OFFSET box, paste the offset you just copied. Remember to...
  15. E

    Map Rating/Review Thread

    COMMENT: The map is somewhat average, but a lot of tile errors are spotted, plus the fact that the palletes are way too dark... What? What do you mean errors? Can you examplize some of the tile errors?
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