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Idk if I'm reading this right, but doesn't Laser Focus have to reset its pbeffect to zero after it successfully crits? So that way it only works for one move? So the second bit could look like
def pbIsCritical?(attacker,opponent)
if opponent.hasWorkingAbility(:SHELLARMOR) &&...
My concern about this method (and correct me if I'm wrong): it looks like the way you've written it causes the game to initiate a kind of 'check' to see if the move successfully adds the secondary effect separate of any other check.
For most moves this would be fine, but say I'm holding a...
I'm sure we all hate that 'stutter-step' that happens when a game has so much processing to be done it decides to inflicts its fury upon its player. Of course this only really happens on larger maps - never for indoors, as they're always much smaller. But sometimes for those big cities you...
I was nuzlocking Drayano's Pokemon Blaze Black 2 for like the 10th time, and as much as I like the game, the same world over and over again became too repetitive. So I decided I'd make my own world. Pretty much, I'm making a game so that I have a game to play.
Essential 16 bug:
Using multi-turn attacks such as fly or bounce locks the user into using that move continuously, even without opportunity to run, switch party members, or use an item. Tested with tutorial Pidgeotto.
You don't need really need 'scripts' to do most of the things you described - it can be done just using events, switches, and the pbSetSelfSwitch command. Create a switch that you turn on after you receive your first Pokemon, then make one NPC event for the initial conversation and then a second...
GIMP 2.0 is free and fantastic. If I had to go back to working with MS Paint I'd shoot myself.
edit: should probably explain a little better. It's similar to photoshop. You can play with filters, layers, transparency, brightness/contrast/hue control. Lots of stuff.
Up until recently, games had to actually be in development to get a 'progressing games' thread approved. The forum as it is now is inundated with [idea] threads that frankly have very little to offer, and will not likely make it off the ground. This is effectively dragging down the quality of...
^Try including 'pbCueBGM(@map.bgm,1.0)' after both music cues (at the moment it's only after the second 'morning' conditional). Otherwise, or, in addition to this, try changing that second 'if' to 'elsif'.
The Xtranceiver artworks look great. It was a good move to use existing gamefreak character art and edit them into new characters; they look very authentic.
To further elaborate upon the above, backgrounds should be the same size as the screen. Expanding the screen means changing almost all the other standard visual layouts and even images, so it should only be done if you're willing to alter these and all the scripts that place them.
So does this script automatically place shadows under EVERY event? And then you have to comment in the exceptions? Since there are tons of events in the game that don't need event (such as transfers, signs etc), wouldn't it be more prudent to have it the other way around (ie only comment to add...
I have an idea:
For doors walking into a room, you could make a variable (let's say A). Starting at zero with all doors open, you step into the room and an event pulls you forward and increases that variable by one. So you set the door close event to turn on when variable A=1 for the first...
Hey everyone, so so far a most of the screenshots I've been showing have been leaning mostly on the 'showcase' side of this thread, but this time I've got one that I'm actually not very sure about.
It's called Tansou City, home of the second gym (Rock type). The geometric design of the city...