Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Pokémon Sekai
Pokémon Sekai is a Fan-Made Pokémon game that I've been working on for a while now. Even tho I've been working on it for about almost a year now, it's still very early in develpoment.
Long story short; it's just your basic Pokémon Fan Game made in RPG Maker with the help of...
When I start a New Game, nothing happens.
It just shows me a black screen and all I can do is press X to open the menu, but when I do that it shows me this error:
Exception: NoMethodError
Message: undefined method `pokedexSeen' for nil:NilClass
PSystem_Utilities:2331:in `pbSetViableDexes'...
I get this error when I try to auto-reposition all sprites:
Exception: RGSSError
Message: failed to create bitmap
BitmapCache:318:in `initialize'
BitmapCache:318:in `initialize'
SpriteWindow:825:in `new'
SpriteWindow:825:in `initialize'
SpriteWindow:821:in `each'
SpriteWindow:821:in...
So in my game all Pokémon sprites are .gif images, and the game loads them just fine as animated sprites.
I want to create animated sprites for my own recolored Pokémon as well, but the problem is, most animated sprites have approximate 50 frames, so recoloring 50+ images for just one in-game...
Okay so I added new forms of Pokémon to my game called "Alternative Shinies" (for now).
Everything is working and they are in the game, I just can't figure out how to tell the game which sprites it should load for them.
Example:
The game uses "001s" as the sprite for shiny Bulbasaur, and...