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Recent content by Faburisu

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    Pokémon Sekai [Early Development]

    Pokémon Sekai Pokémon Sekai is a Fan-Made Pokémon game that I've been working on for a while now. Even tho I've been working on it for about almost a year now, it's still very early in develpoment. Long story short; it's just your basic Pokémon Fan Game made in RPG Maker with the help of...
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    Error when starting a New Game

    Aah thank you! I was being stupid there haha..
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    Error when starting a New Game

    I found out what the problem was, I edited the post because now I get another error.
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    Error when starting a New Game

    When I start a New Game, nothing happens. It just shows me a black screen and all I can do is press X to open the menu, but when I do that it shows me this error: Exception: NoMethodError Message: undefined method `pokedexSeen' for nil:NilClass PSystem_Utilities:2331:in `pbSetViableDexes'...
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    Editor crashes when auto-repositioning all sprites

    I get this error when I try to auto-reposition all sprites: Exception: RGSSError Message: failed to create bitmap BitmapCache:318:in `initialize' BitmapCache:318:in `initialize' SpriteWindow:825:in `new' SpriteWindow:825:in `initialize' SpriteWindow:821:in `each' SpriteWindow:821:in...
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    [Scripting Question] How to make the game load an animation sheet as sprite for a Pokémon?

    So in my game all Pokémon sprites are .gif images, and the game loads them just fine as animated sprites. I want to create animated sprites for my own recolored Pokémon as well, but the problem is, most animated sprites have approximate 50 frames, so recoloring 50+ images for just one in-game...
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    [Scripting Question] How to let the game know which sprites it should choose?

    Okay so I added new forms of Pokémon to my game called "Alternative Shinies" (for now). Everything is working and they are in the game, I just can't figure out how to tell the game which sprites it should load for them. Example: The game uses "001s" as the sprite for shiny Bulbasaur, and...
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