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Recent content by felidaex

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    [Scripting Question] Color in party ( Version 16.2)

    I am trying to do the same function, I know that in version 17-20 it is with the following code: class Window_CommandPokemonColor < Window_CommandPokemon def initialize(commands,width=nil) @colorKey = [] for i in 0...commands.length if commands[i].is_a?(Array)...
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    [Scripting Question] Shape-shifting item Pokémon in battle

    I'm trying to make an object that when you get to red life, the pokemon heals health and goes from form 0 to form 1. Valdria for any pokemon, it is to make mini-bosses. I'm looking at the Zygarde code and how the berries work. But for many tests I can not get it to work. I'm really lost with...
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    Multiple save files (PE v.18.2)

    It is really useful to be able to save several games whenever you want. Of course to test it is wonderful. At personal taste, it is rare to give to continue to give a game and then see the panel and then finally enter the game. Great contribution bo4p5687
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    force 3v3 and 2v2 wild encounters as regular for V18

    I tried it, it's great. I have a curiosity, is it possible to assign that only happens in a specific terrain?
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    [Eventing Question] Let your team's pokemon come out instead of the coach

    I have a question. Is it possible that when the battle begins, the pokemon you have in the first team appears instead of the trainer? Is that at a certain point in history your pokemon team comes out of the bag to defend its owner. Then that or find a way to temporarily remove the part that...
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    Gen 8 V18

    It's sad that the creator doesn't follow, he did a good job. I guess it's time to look at the Maruno updates to be up to date. Did Maruno put everything in the project so far? I feel my ignorance
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    Gen 8 V18

    One question, after this compilation, will they update it according to the essential if they release a version or will they stay there? Awesome work
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    Missing Essentials V18 Graphics

    Great, these contributions are appreciated Maybe this could be useful for the 7 gen and 8 gen https://www.pokecommunity.com/showthread.php?t=368703
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    [Essentials v17.2] Gen 8 stuffs (Abilities, Items & Move)

    Sorry but do you create a page for version 18 or will you put the codes here for that version?
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    Your suggestions for Essentials

    I do not know if it will be on, but it would be nice if some map was an example of the new mechanics of 2vs3,1vs3 ... Another thing that would not be bad is to put the corresponding sprites directly, if the codes of 7 and 6 are set, it would save some work in looking for them
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    [Release] Pokémon Essentials, version 18.1 - 28th September 2020

    I expected this a lot but it came, it brings many interesting things, I will still wait a little longer to see if iet is safe to emigrate to this.
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    [Scripting Question] It depends on the character does different things

    It's great that there is an answer, I suppose that to put it, it is enough to make a new script and put in the code part what one needs, right? To activate it, it would be with the same code but with the numbers that one requires Being so dumb, but I'm kind of a newbie at these things
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    [Scripting Question] It depends on the character does different things

    I was testing the command: $ Trainer.gender == 0, it is really useful when you have two characters, but I have a doubt as to how I could do it with more than one. Suppose I have 4 different characters and depending on which one you use they tell you one thing or another. Is it possible to do...
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    Script: [v17+] Roaming Icon on Map

    Guo, now it works perfectly thanks to what you said, thanks Vendily
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    Script: [v17+] Roaming Icon on Map

    I tried it on 16 and 17, it only goes on 17. When you do all the same steps, 16 does not recognize drawRoamingPosition. Great job
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