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Recent content by felipenx

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    [Pokeemerald] Guide to Editing the Region Map

    Omg, this is the reason i stop working in my game a long time ago, now im gonna try this, thanks.
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    [Map] Region map pallet error

    The image of the tileset have to contain 256 colors. But the game only use 32 of them. So you have to place those 32 colors in de index 112. My error was i placed in the first colors of the pallet. The other colors can be just one color, i used just black. When you order the colors save the...
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    [Map] Region map pallet error

    I find the error. So, this thread can be deleted
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    [Map] Region map pallet error

    Hello I change the region map using de editor thats in Porymap, inserted the new image and at the end looks like this I cant find the files of the pallets to fix this, I'll search in the foro but cant find a way to doit.
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    [TUTORIAL] Adding new map sections for name popups and region map

    thanks so much for this tutorial. follow your step i can fix a error whit the porymap region editor
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    [Pokeemerald] Scripting Tutorial

    It was a dumb mistake, i was miss a reference in text part of the script
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    [Pokeemerald] Scripting Tutorial

    Thanks but When i do that. And compile the script, give me another error saying my script has no reference to event_script. When i go to the event file in the map theres the script listed but still cant do it work.
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    [Pokeemerald] Scripting Tutorial

    Hi. I copy and past the script for givemon but when i complie. Giveme a error in the line of the givemon saying it has to many parameters. Do yo know what could happens?
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    [Pokeemerald] About the basics of Git and starting a project with the Pokeemerald-expansion

    Thanks a lot! This tutorial really helpme. I can finally doit rigth
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    [TUTORIAL] Decomp - From start to finish

    Hi, i do everything till step 9, which give this error, ill try to do the others without this and give some other errors. + other thing the git software dont do the compiled process whit de Lunos tutorial.
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    Dynamic overworld palettes

    Hi, i tried to use it but every time a tried to compiled dont do anything
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