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Thanks for the awesome patch. Kris has a much better character design than Lyra. Everything works great as far as I can see (Mr. Pokemon's house if you really need to know). However, I tried combining this with the pre-alpha of Moemon soulsilver and I ran into graphical glitches. The strange...
Bump. I've checked the champion battle script and Oak's script, but I can't find the bit of code that activates the roaming pokemon in Leaf Green. I hope someone can give me enough info so I can start. I want to prevent the roaming battle from happening at all, so I'm fine with any way to break...
I'm trying to create a Leaf Green game that you can get every pokemon from FR/LG to complement an eventual Emerald game with every pokemon from R/S/E. Of course, I don't want to do this by adding wild pokemon. I've already made both fossils available, and reviveable, unlocked both Nintendo...
I was hoping that I wouldn't have to hack it apart like this, but I finally got it to work by doing this. Hooray for checkitem, boo for pokemon script language.
//---------------
#org @Start
lock
faceplayer
setvar LASTRESULT 0x0 //clear last result
checkflag 0x2EE //check if...
Thank you for your help. Unfortunately, that didn't fix it, in fact, it broke the Helix Fossil. My next idea is to try to use a series of yes/no boxes. I hoped I would be able to leave most of the code intact, but it seems that I can't do that.
So I'm trying to get the Lab in Cinnabar to allow me to revive all three Kanto fossils. I've commented a lot of the original code, and I'm trying to find where it prevents the Dome fossil from being recognized. I've caught the part at the beginning where it checks if either of the story...
So I'm trying to get the Lab in Cinnabar to allow me to revive all three Kanto fossils. I've commented a lot of the original code, and I'm trying to find where it prevents the Dome fossil from being recognized. I've caught the part at the beginning where it checks if either of the story fossils...
I'd really like to get the answer to this question. like this person I can move the npcs, but I can't move the player. Help please.
Edit: Rereading diego's guide helped solve it. Nevermind.
I'm trying to figure out the mystic ticket and aurora ticket mechanics. The guy by the SS ANNE has a lot of check flags so it's slow going figuring out which ones are which. I guess I'll just work it out myself, it shouldn't be too hard, although I'll probably have to draw it out for it to make...
I know that there is a list of used flags in the XSE tutorial (the included one and Diego's (I believe)), but is there a list of flags and what they flag. I've google and searched through this forum and couldn't find one. Thanks in advance.