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A few days ago I came across an RMXP Player for Android and I didn't want to post about it until I had a chance to try it out. Well, it seems to work just fine for the most part. Some of the games based on Pokemon Essentials do not work such as Raptor EX for reasons unknown, but I'm sure things...
I've updated the first post with a link to the Eclipse Project and source for anyone interested in working on it. I've been busy lately but I haven't forgotten about it! Some things are still hardcoded and those are the things I want to change by the next build. The things that are hardcoded are...
Only way to heal currently is to have your Pokemon faint. Progress has slowed a bit and I won't be able to add too much beside a few fixes this week as I have finals this week. Once they're over and done with and its submitted for grading I will continue it as well as release the source.
As I've already stated, graphics can be changed by anyone using it. If you've ever programmed 2D RPG style games, you would know that the simpler the graphics, the easier it is to program. With GSC tiles, the Map is only one layer for the actual ground, whereas you would need at least 2 or 3...
All of the GBA graphics will be replaced with GBC ones eventually, I just took what I had from my RMXP project to have resources to start out with. It's a lot easier to recycle sized and transparent images than to find rips and resize them and add transparency where needed. They're just images...
Just a little progress update.
I had a few exams this week so I had to prioritize them instead of the engine unfortunately. It's been a slower week than the last week as far as progress, but I'm still working on the engine in my free time and now that those exams are over I have a lot more time...
It's been about a week since I first posted about the engine. I've been making a lot of progress in the little free time that I have. Everything is coming together pretty well, I will eventually upload a Build 11 (The current build is 10.9 and is missing some things and has some bugs but...
Pokemon Android Engine
SOURCE HAS BEEN RELEASED!
6500+ Lines of code and counting!
Introduction
Some of you may remember a Java Engine that I made a few years ago. It never got completed, and never will, but this engine is based on mostly the same code except for the graphics portion and other...
I'm not quite sure how you can have so many gripes about graphical elements so early on in the development of hansiec's engine.
As to this whole stretched graphics, what are you talking about? All tiles are 32x32 and the player sprite is 32x42 due to a 10 pixel overlap to give a sense of depth...
Not actively but I certainly haven't forgotten how to, I've moved onto C++ due to school but if you can program in one high level language you can do them all, all that differs is syntax mostly.
Looks a little similar to something I made years ago :P
You didn't post any code so I have no idea what all you've actually changed from my engine besides the color of the positioning font.
All of the listed bugs I have fixed in my latest version but I have not updated the source on Google...
I would but I'm busy in school at the moment. There is another user of this forum who is working on an engine in java as well and he has surpassed mine so there isn't much of a point for me to continue mine anyway.
All that Remains
Amon Amarth
As I lay Dying
Avenged Sevenfold
Billy Talent
Breaking Benjamin
Bullet for my Valentine
Children of Bodom
A Day to Remember
The Devil Wears Prada
Disturbed
Drowning Pool
Eminem
Escape the Fate
Evergreen Terrace
The Fall of Troy
Finger Eleven
Five Finger Death Punch...