Recent content by FlipelyFlip

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    Pokémon Legendary Crystal / Pokémon Allstars

    yeah, I know what you mean, but I don't really think it's a big problem to keep them like that. If more people have a problem with the names, I'll change them, but by now, I haven't had any problems with them by now.
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    Pokémon Legendary Crystal / Pokémon Allstars

    heyey, thanks for the critique. First: I choosed the most names of the cities, because they have all a story behind them or there are some other backgrounds for the name. The town Poliwag Town is called after the common appearance of the Poliwags around the city. About Charizard City: there...
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    Pokémon Legendary Crystal / Pokémon Allstars

    heyey, a "greater" update is now here :D the first thing I want to tell is, that I'm remapping all my outdoor maps I've made. I'm updating them to my actual BW-Tiles. First screenshots of the maps you can find on my deviantart account. Link is here: Link to my deviantart account. The next...
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    EXP Issue I'm getting

    yeah I know how it works don't worry, I was just wondering why then the Exp gaining is disapearing, as soon as I enter any code to the script and the removing of the code won't fix this issue. So thanks to you two for the fast help (:
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    EXP Issue I'm getting

    I followed the instructions on the wiki. I only added at the parts where it needed. I hadn't modified anything else in the script. I was just wondering why the exp gaining breaks if I add a condition which only returns true if a switch is on oO The error appeared first time in version 8. all the...
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    EXP Issue I'm getting

    heyey, i don't know if it's a bug or not, but when I add code for a Ghost to the Pokebattle_Battle script, my pokémon stop gaining exp. when I remove the added code, they still won't get any exp. Only when I replace the whole script with the one unedited from the demo, it will work fine again...
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    Having a problem with the screen zoom option.

    if you have a save-file, delete it first, then it will resize it with 0.5 ;) had the same problem like you for the first time (: ~flipy
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    Transitions/VS animations

    heyey, it's very simple, I use the picture commands for it. first I show the background of the custom VS outside of the screen and let then move it in, with the frequent of 5 frames. after it's in, I show the trainer and the opponent sprite and start the battle. after the battle is fought, I...
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    Massive Proble

    run it as administrator, then it should work (: ~flipy
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    How to add a Fakemon?

    did you compiled the data after adding the new pokémon? if not, do it and test it again (:
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    Team Recruitment/Volunteering

    Recruiting a Team Member Team name: Pokémon Legendary Crystal / Allstars Team Leader: FlipelyFlip Current Members: FlipelyFlip (doing nearly everything) BoogatieRoll (technical suport for the Updater) Current Game title: Pokémon Legendary Crystal / Allstars Current progress...
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    Multiple Forms for Shadow Pokémon

    okay, now it's working halfway. maybe I'm too dumb to let the shadow-sprite apear ~.~ I tried nearly every possible naming-constelation to maybe get it to work, but still the standard sprite is used. do you have any other ideas why it's not showing up, 'cause I did everything you told me to do...
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    Multiple Forms for Shadow Pokémon

    heyey, I did what you told me maruno, and I got an error, than I worked a bit on it and thought I could only change the value to (0,0,0,0). But I'm still getting the same error. I have removed the script parts I wrote above (if it's needed to know, but if I let it in, it's still giving me...
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    Multiple Forms for Shadow Pokémon

    Heyey, I have a little question. I'm trying to make the shadow pokémon have extra forms not this violet color on them. I have some sprites and figured a bit out how to do it. my changes: I put the "def isShadow?" methode above the multiple forms (to prevent errors). then I added this...
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    translate

    Script-Editor: Settings in line 183 where it should say: # ["English","english.dat"], # ["Deutsch","deutsch.dat"] remove the # by both (english and german). Then it should work (: oh yeah and rename the intl.dat into deutsch.dat Oder auf Deutsch, wenns die Erklärung oberhalb nich ganz...
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